Star Trek: Elite Force II Crack & Activation Code

Star Trek: Elite Force II Resume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit. Now assigned to the U.S.S. Enterprise NCC 1701-E, you'll explore strange new worlds, battle against both new and familiar civilizations and go on the most dangerous assignments in the galaxy. After a brief prologue on the U.S.S. Voyager and a short stint at Starfleet Academy, the Hazard Team is assigned its toughest mission yet - duty onboard the Federation?s renowned flagship, the U.S.S. Enterprise NCC 1701-E. Powered by id Software's QUAKE III: Team Arena engine, Star Trek Elite Force II permits players to break out of the confines of ship bulkheads and spacestation corridors, and undertake away team missions in open environments such as expansive alien landscapes, the void of space and deadly swamps.
Download Star Trek: Elite Force II Crack/Patch

Released date
Platform PC Windows
Rating 80 / 100
User rating
Downloads 1538
Genre Action, Shooter, First-Person, Sci-Fi, Arcade
Players 1-32
Company / Developer
Activision / Ritual Entertainment
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Star Trek: Elite Force II reviews ( 2 )

MisterButter, Nov 21, 2014

I have to say I was a little disappointed... I love the first one with a passion but there is something about this second one that seems a little off. While the graphics are a MAJOR improvement and nice to finally be able to use a tricorder, the cut scenes are unskippable (and there is minute long cut scene every time you start up the game) and you can't permanently set any controls whatsoever. I have a bunch of minor complaints but in the end if you liked the first one you will like this one.

Griper, Mar 24, 2008

I hate to say that this game made shooting stuff... boring. It starts off great... until you learn the game mechanics which equate to "Shoot the Node.", of course you could fight, but the borg "Adapt to your weapons" so... it's not that smart. I'll give the first level a thumbs up, but after that... it gets worse. *Random Klingon Fight Later* The game shows promise as a shocker, but then quickly gets to "how many enemys can we spawn before you die" (More than that I'm afraid :P)... unfortunatly it quickly becomes obvious that the game is by no means a squad based shooter, infact, the game rarely keeps you and the squad together and they quickly become unimportant characters as the game progresses (they don't even DO anything later on). So it comes down to the shooting and a minorly interesting story... that quickly gets absurd... then becomes a wtf... and shooting wise, there's not much variety for most of the game. The game uses "Balanced Weapons", which basically means that sticking with your initial weapons is best, because the ammo the "heavy hitters" use is far too much and it's typically far easier to use the phaser for 1 or 2 kills (and save very precious ammo). Sigh, when it comes down to it, the biggest tire was the amount of enemies that needed to be killed with the little ammo you had. And let alone that the enemies you're killing are little "biomorphishthings", most of which are melee attackers in an FPS game (problem?), and most of the time they just keep spawning cause when AI is crap they have to compensate (forinstance, by making them rather fast and hard to hit [well, in great quantity]) sigh... get it for the far more interesting interludes, then sell it.