Star Wars: Knights of the Old Republic II - The Sith Lords Crack/Patch

Star Wars: Knights of the Old Republic II - The Sith Lords Beginning approximately five years after the events of the first Knights of the Old Republic, The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy. The game features a cast of memorable returning characters and sinister new villains. Using more than 30 new Force powers, players can turn weak-minded enemies against one another in combat with "Force confusion" or see through doors and view character alignment with "Force sight." Assigned to protect the Old Republic and the Jedi Order from the terrifying Dark Lords of the Sith, players must explore and battle through seven diverse worlds while being challenged whether to choose the light side of the Force or surrender to the lure of the dark side. [LucasArts]

Download Star Wars: Knights of the Old Republic II - The Sith Lords Crack/Patch

Released date
Platform PC Windows
Rating 87 / 100
User rating
8.5
Downloads 6163
Genre Role-Playing, Third-Person, General
Players 1 Player
Company / Developer
LucasArts / Obsidian Entertainment

Star Wars: Knights of the Old Republic II - The Sith Lords reviews ( 7 )

SamuelJJ, May 7, 2014

Play the first one, complete it, then buy this game. The story is absolutely incredible. I would recommend this to any Star Wars fan. 10/10, enjoyed the f*** out of both of the games.

themanclaw, Sep 24, 2012

Despite the occasional bugs for some and the ending that was rushed for a timely release, this remains the best written game I have ever played. Though the gameplay feels the same, the story has a different tone than the first game. This sequel is darker and narrative was deep and thoughtful, along with the dynamic characters and overarching story which kept you siphening through a philisophically grey mist to unravel the conflict which was intertwined with both the external and interpersonal. Highly recommend it, especially if you like over analyzing things as there is a lot to speculate on in this game (in a good way).

AndrewB, Feb 16, 2005

I usually don't go into sites like this and rate my favorite game, but after seeing the rating I felt I had to give my opinion: this is simply one of the best RPGs I've played. Amazing interface, plotline, and interactivity. I have not been this impressed by a game in a long time.

XxNathinatorxX, Nov 5, 2012

This is my favourite game ever, I constantly revisit it. Gameplay and Item crafting really fleshed out, the story is phenomenal - I would even go far enough to say that it's story is 10x better than that of the original Knights. However it is not without ( sadly devastating) bugs, and is unfinished. Though, TSLRCM fixes most of the bugs and adds most of the cut content. I feel that if LucasArts weren't the greediest bastards and let Obsidian finish it, it could be one of the greatest rpgs of all time.

Osmium, Jul 28, 2013

Excellent game, very entertaining, maybe a bit too easy on normal difficulty. Great plot and storytelling, very interesting characters. Not as great as the original, but still a very recommendable game.

MasterBoredom, May 14, 2009

Forced. Knights of the Old Republic II suffers, in short, from being in the shadow of it's predecessor's brilliance. When the former not only brought to life the Star Wars world better than any previous game, but also managed to combine PC RPG stats and dice with Console RPG storytelling, it did so almost unexpectedly. KotOR threatened to be far less than the sum of its parts, and when it turned out to more, much more, its success was guaranteed. Unfortunately, that first game, but for a few tiny control issues, really didn't leave much to be improved upon. Taking up the motto of "If it ain't broke, don't fix it", the developers subsequently created something that feels more like a hefty expansion, rather than a true sequel. New story, slightly altered levelling up system, but all within the same shell. Unfortunately, the game fails to match its predecessor on several of these levels. Firstly, the combat and skill related section of KOTOR II lacks the balance of the first game. Certain fights in the first game were genuinely difficult, and frequently your choice of skills and party members only opened doors at the expense of others being shut. In contrast, from the outset of KOTOR II, it is easy to have a party capable of accomplishing everything and kicking ass to boot. A carefully constructed jedi is quite capable of destroying even the toughest enemies on their own, and several of the other party members (or yourself, if you choose) can cover ALL of the skills needs you'll ever have, while remaining quite combat capable. The satisfaction of levelling up becomes muted as the game wears on, and towards the end begins to feel rather meaningless. Secondly, the interactions between your fellow party members and yourself, while still a cut above most rival games, never reaches the brilliance of the first game. Ultimately, despite the game's efforts, the brilliance of Bastila, Carth and Mission is not replicated, and instead we end up with characters who range from the flat to the outright dislikeable. This is coupled with a well intentioned system of converting followers to the light or dark sides, which while a promising idea ultimately serves to replace rather than support the "it looks like something is bothering ____" of the first game. Rather than developing, the game instead seems to pour all the character's stories into initially accessible paths and abandon them for the endgame. Indeed, the game also includes a rather bizarre continued conflict between two NPCs that might well not feature in the player's plans. Finally, the story itself borders upon weak, though it likely suffers again from the impact of its predecessor here. The pacing of the game, certainly, is poor, and the game seems to drag for large periods without any injection of urgency or a strong wider goal. When the endgame does approach, it is thrown on almost unexpectedly. This combines with the game's enemies, who, after appearing deeply menacing when we first meet them, and radiating a sense of power, proceed to fall like bowling pins so quickly at the end, that you're left expecting revivals that do not come. This is a shame, because while characters like Darth Malak and Darth Revan (KotOR) might have been impossible to best, the game initially appears to have matched them. Frankly, KotOR II's concepts deserve far better than the game delivers. It isn't all doom and gloom, though. The sensation that this is KotOR 1.5 will probably be welcomed by most, and although the game doesn't match it's predecessor, you would be hard pressed to accuse KotOR II of being the cash-in it might have been. Some of the dialogue is genuinely brilliant and there are many pleasing little concepts in the storyline. And it is another replication of those wonderful star-wars worlds, which is always appreciated. My final gripe with the game, concerns the way the story progresses from it's predecessor. It would have been nice if the game could have absorded some details of what happened in the player's previous outing, but instead we have a hotch-potch amalgamation of the potential light/dark paths ventured last time around. Indeed, given the options available in the previous game, it is disappointing to see a story told where the actions of my character seemed completely contradicted. The ending, in particular, is very unsatisfying, and seems to cater for only one path of play. Frankly, the story of the second game is best ignored when thinking about the series. KotOR II remains an acceptable RPG romp, but fails to deliver to the level of it's predecessor. Ultimately, it fails to reach the benchmarks in gameplay, story and characterization of the first game, and though fans will welcome the extension of the series there is no doubt that it will take more to acheive the success of the first game.

WSK, Feb 10, 2006

Just 1 point for putting up all the marketing effort to 'market' this 'product'. Did I mention it's a game?! (Shame on Black Isle ... what a big let down.) (Btw, it is so conveniently ported till they cannot revamp controls for pc?! How many of the QA/Testers really tried this shit out?) With that lousy graphics, and yet lagging ... a 'great trait' comes from part 1. Either way ... if it is RPG ... goes for something else ... light saber just don't fit with lazy coders.