Stephen's Sausage Roll Crack/Patch

Stephen's Sausage Roll The focus of Stephen's Sausage Roll involves nudging sausages around to fully cook them.

Download Stephen's Sausage Roll Crack/Patch

Released date
Platform PC Windows
Rating 92 / 100
User rating
Downloads 1322
Genre Puzzle, Action, General
Company / Developer
increpare / increpare

Stephen's Sausage Roll reviews ( 7 )

eys, May 2, 2016

I'm not finished with the game yet. Seems people are reporting an average of 40-60 hour play times if that is of interest though. So far it's great. As many people have already said, the design is where it shines. The game never tells you what or how to do anything. You begin pushing and rolling sausages to fully cook them around and while it seems like a simple premise, you are constantly learning new things and playing the game in a much different way than you were before so it never feels repetitive. Often I get stuck and then realize, "Oh wow I can do that?" While being designed in a way where I naturally stumbled upon it by trying things that seemed possible. I have never thought, "Oh how was I suppose to think of that?" You can undo every move you make too so trying new things is encouraged. But don't be fooled by its funny name or silly premise. This is one of the hardest puzzle games out there. Think of something like Snakebird, another extremely hard game that looks all cute and innocent on the outside. Of course I still have much to do so it's just going to get even more difficult. I can see why Jonathan Blow (Braid/The Witness) has cited this game as one of the greatest puzzle games of all time. Alexander Bruce (Antichamber) has given the game high praise as well. The developer Increpare has created English Country Tune and a multitude of other small little games. Games I would also recommend checking out. He's mostly known among devs and people who actually watch out for these lesser known games. But I hope more and more outlets begin to review/cover this game. Stephen's Sausage Roll deserves it.

afender7, Jul 4, 2017

The best video game ever created. The rules of the game are completely non-abstract; they are just simplified versions of real-world physics. The rules also never change: they are only revealed, through perfect level design. The sheer number of unique, orthogonal and surprising consequences of these rules that the game manages to pull out of its hat flattens me every time I even think about it. Stephen's Sausage Roll truly is a tour de force in pure level design, and is the strongest case for level design as an art form. If you are even remotely tilted towards puzzle games, please, please ignore its low visual fidelity, price tag, and so on, because you may just be missing out on an incredible experience. In some sense, it's like a beautiful work of pixel art: every single pixel is placed exactly where it is, and has the exact colour values it does, for a specific purpose: so that they can all come together to create something truly beautiful.

Kompre, Jul 14, 2016

Amazing logic. Truly a great game that reveals itself slowly but steadily. After 5h of gameplay you should already be obsessed. And finding out there is actually a sense is all this sausage rolling left me speechless. But for that you need to get to the end. And good luck with that!

Did-, Mar 23, 2018

It's over, I cooked my last sausage. I feel complete. I feel empty. Stephen doesn't care about the game design best practices. No tutorial here, no gradual learning curve, you're thrown into an unknown world, with the first puzzles already being hard. You're a stranger to this world, don't expect it to be easy and welcoming. I left my first play session with a bitter taste in my mouth, hesitating to come back. This game is more expensive than it appears to be worth, and I just spent a precious time of my life cooking sausages with a ridiculously hard to control character. But I went back, passed the first island, and discovered a new game mechanic. But this mechanic wasn't brought by a new item to obtain, no, it was here all along, but the environment was just not exposing it. I feel there are other mechanics, hidden, just waiting for me to discover them. I continue, eager to explore to find these mechanics, and there are a lot, and the puzzles are ingeniously crafted to extract the last bit of juice each mechanic can offer. And when you think you're finished, Stephen reveals yet another mechanic, pulling it from the bottom of the sea right to your face, promising you more hours of frustrating puzzles. But no, the end is near, you feel it, and you must prove to yourself you're better than these sausages, you're alive, and you must complete this game. And I finished it, I waited so long for the end to come, I wanted to say "I did it!", but now I feel empty. These puzzles were mind-bending, always pushing me to the limits, forcing me to explore new ideas, making me go further, extending my brain capacity to think outside of the box. And this is it, every sausage is cooked, and I won't benefit from another brilliant sausage-based puzzle until the day I'll be cooked myself.

Niall79, Jul 18, 2016

I know what you're thinking: 'not *another* sausage rolling game!' But Stephen's Sausage Roll packs enough innovation and fresh ideas that it revitalises the overcrowded and rather jaded Sausage Rolling Puzzler genre. The basic mechanic is deceptively simple, yet the puzzles are devilishly tricky, despite the fact that many are confined to tight spaces and options are limited. Each area of the world (and it is all set in an unexpectedly coherent world) introduces a new mechanic, cleverly building on what has gone before, so it never feels repetitive (though it can at time feel overwhelming). If you buy only one sausage rolling adventure this year, make sure it's this one.

kingplain, Jul 1, 2016

This game is a spiritual successor of the puzzle game Sokoban, a puzzle game where you push boxes. Do you remember it? No. How about the mediocre Boxxel on the gameboy? No? Well you can see why I'm surprised when a game like Stephen's Sausage Roll lands 10/10 on numerous review sites. Yes, for a game about pushing boxes (or sausages in this case) it's well made. Possibly game of the year for "Box pushing puzzle games fanatics monthly" Magazine. Outside that narrow niche, next to other games given a perfect 10, it's laughable. Is it Super Metroid? Is it FF7? Is it even Cave Story? There's not much depth. There's no story. The levels are all similar. It's ugly. The feeling of progress and reward isn't there. Well-designed learning curve aside, it's nothing special. It's a good take on something inherently mediocre (.8 x .5 = .4). I tried reading other reviews for a taste of what's going on. What I pulled away with was this games the perfect storm of overrated. It's an indie developer creates a piece of "art" that appeals to your intellect. Another reviewer even mentioned how smart the game was and how smart he felt for playing along. Video game journalism, everyone. If you like puzzles games and have hours to devote to intellectual validation, go for it. You'll get your money worth. Just know I think you're dumb spending $30 on a back-patting machine.

busterbeam, Jun 2, 2016

2000s browser game-tier experience shilled by The Guardian and other big name journos because the dev is roommates with the creator of VVVVV and Super Hexagon