STRAFE Crack/Patch

STRAFE The future of video games: the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.

Download STRAFE Crack/Patch

Released date
Platform PC Windows
Rating 66 / 100
User rating
Downloads 1316
Genre Action, Shooter, First-Person, Arcade
Company / Developer
Devolver Digital , Pixel Titans / Pixel Titans

STRAFE reviews ( 7 )

Captain_Chaos, May 20, 2017

Don't believe the reviews. STRAFE has enormous potential. As a kickstarter backer, I can't say I didn't get what I paid for. I can't speak for the optimization issues, as the game runs fine for me, but they have a solid foundation for future balancing. As mentioned elsewhere, it pushes the "Game of 1996" look for all its worth and aesthetically, the game absolutely **** and has a pretty kickass soundtrack besides, I'm glad I sprung for that reward tier and am looking forward to getting my music. The guns feel effective and varied. My particular favorite is the disc launcher mode for the railgun, which calls to mind the Ripjack of Unreal fame. Enemies are as dumb as you'd expect from a game meant to be 21 years old, gibs fly everywhere and the "Murderzone" mode is pretty great as well, a wave survival mode with persistent upgrades unlocked when you reach certain point milestones. It is also immensely satisfying to successfully complete a run. I noticed by the time I had reached the forth zone that I had started trembling. STRAFE successfully captures the intensity of the 90s shooter, even if it doesn't 100% play like one. That being said, STRAFE goes so hard for capturing the feel of a 90s fps that it incorporates things I really DIDN'T like about them, namely, the blistering difficulty. You also have to look for keycards, but it's immensely downplayed from the old days. Quake 1 was hard, let's not kid ourselves. Mixing that style of gunplay with roguelike level generation should be a no-brainer, but in practice it makes the game harder then it needs to be: Quake wasn't stingy with health, armor and ammo pickups because you absolutely needed them all to succeed. STRAFE, being a roguelike, is by nature incredibly stingy with drops and punishes you for even incidental damage taken, which is incredibly hard to avoid in a game like this. It looks and feels like Quake, but you can't PLAY it like Quake and expect to get very far. Instead, you have to exploit the intentionally stupid AI and funnel enemies into killzones, making it feel more like Half-Life, only considerably less forgiving. You also have to reload, which if nothing else requires you to be a bit pickier with your shots. I am forced to lump STRAFE in the same category of roguelikes as CTHON, Sublevel Zero and Enter the Gungeon, where punishing difficulty is supposed to be an advertised feature instead of a drawback. It's a little more fair then Gungeon, though. I have to go once again on record that I don't dislike hard games outright: Bloodborne, Devil May Cry and of course, Quake are among my favorite games. but I don't believe in using difficulty in place of content, and I think STRAFE suffers from that a bit. You should absolutely give it a try you're at all curious, as it's still an infinitely better purchase then any "Triple A" shooters. I just think it could have used some kind of progression system a la UNLOVED or Immortal Redneck, which, I admit, might sound blasphemous to a fan of 90s shooters or 90s games in general. Or at least a difficulty selector. I mean, Quake had one of those.

Cmelda, May 13, 2017

Strafe (PC) while not old-school shooter (no, its not) is a great game and fun to play. It has its flaws but it has also many great elements like good weapons, lots of secrets, easter eggs and balanced difficulty (it's hard but not as hard as many players are reporting). For me it's solid 8.

Tomle1202, Dec 1, 2017

Strafe tries hard to remind you of the old school shooters, tweaking here and there for a relatively fresh yet familiar experience. The only problem is that it tries too hard.

BlakeArius, May 9, 2017

Rogue-lite Old school mid 90's doom/quake inspired FPS. Graphically it looks the part and procedural generation lvl's are neat too. However, everything else about the game is offensive.. The enemies are bland, silent and chase you down constantly making for less strafing and more just running backward. The music is just blaring, repetitive and annoying. Secrets will screw you over due to where the enemies spawn. Bugs such as being shot through walls and invisible guns. The biggest issue is the difficulty, it's so overly punishing and health is so expensive and rare that to get through the game you have to play it slow and methodically which goes against the fast run-n-gun action it's going for. Better to just go play doom.

kamealex, May 12, 2017

This game could be good, but it isn't. The way you progress is not interesting, the enemies are akward to fight with, the balance of ammo-health-items is ridiculous for a game of this kind (not very old-school, actually) and when you're dead you feel like you've wasted some time doing nothing worthy. A good idea is not enough to make a good game. First try making a fun game and then start with the crazy ideas. In that order, please.

Xxdaniels751xX, May 13, 2017

What a nuisance I took. I do not know what to expect as water from May, but surely one expects something good if you love that classic generation of FPS ... and well, the bugs theme completely discards the purchase for its normal price. We will see in the future, but it does not give me any good thorn.

Nero77710, May 10, 2017

The game wanted to be an "old school shooter" with roguelike elements. A win win for me, cause I love these shooters and I love roguelikes. But this game is just trash. It fails to feel like an old school shooter and even as a standard roguelike shooter, it's just the most terrible I've played. I really was hyped for this game, but some mechanics and design decisions are just completely nonsensical.