Styx: Shards of Darkness Crack/Patch

Styx: Shards of Darkness Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding and into Korrangar, city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed. His infiltration complete, Styx will stop at nothing to accomplish the robbery of a lifetime: stealing a scepter of immense and indomitable power. Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics refining the abilities of Styx - grappling around corners, climbing ropes, and using his trusty knife to zip line!

Download Styx: Shards of Darkness Crack/Patch

Released date
Platform PC Windows
Rating 74 / 100
User rating
Downloads 1554
Genre Action Adventure, General
Company / Developer
Focus Home Interactive / Focus Home Interactive

Styx: Shards of Darkness reviews ( 7 )

GameCritic121, Mar 17, 2017

Don't be scared off by less-than-stellar reviews, it's a pure stealth game; scrubs are going to rate it poorly just because they're bad at it. If you liked the first one, you'll like this one. Some of the powers carry over, some didn't, and there are new ones as well, including a crafting system. If you're a stealth fan, buy both Styx games.

ADHGO, Aug 12, 2017

Styx returns with new Stealth and adventure game, the way Styx hides and walks in the shadows, to carry dead bodies and hiding them, interact with environment, ring my bell, poison the food or the drinks of the enemies is nice and interesting, graphics & textures are great too, field of view with fair open world is satisfying, Styx is well build polygon with great texture, Poor fighting mechanics, while killing enemy feels very satisfying to do, by jumping from the shadow and stabbing / climbing his back The game is hard, especially when enemy catch you are 95% a dead piece of meat, that means you must keep hiding all the time, or even jumping from edge to edge can kills you directly, running between blades careful touching you as you are immediately dead meat It reminds me somehow with Tomb raider, controlling that ugly interesting goblin You can find some glitches in the game specially in the auto saving in some areas, You need to shut down the game and reopen it, and everything will comes back normal

Braindizzle, Mar 16, 2017

Don't be scared off by less-than-stellar reviews, it's a pure stealth game; scrubs are going to rate it poorly just because they're bad at it. If you liked the first one, you'll like this one. Some of the powers carry over, some didn't, and there are new ones as well, including a crafting system. If you're a stealth fan, buy both Styx games.

Asadar, Apr 2, 2017

Be warn : this is an Stealth Game. You don't like this type of game ? Go away. But what if you like to sneak? Then buy this game. Its price is low, and its quality is high. Graphics are not awesome but they work very well, so no need to have a super-computer to run this visually pleasing game. The level design is just excellent, the gameplay is better than many AAA Stealth game, and more importantly : the game is fun. Just that. Is not that what you would expect in the first place from a game? What more can be said? In the end, Styx is nothing less than a good stealth game. And we do not ask for more, especially for such a reasonable price. Important point to note however: the game is only voiced in English (but the texts are translated into several languages). Personally, it does not bother me (I even prefer that), but be warned that if you do not like English voices ... you will have no choice here. That is the price to pay when you can not afford to have voices for each country. So English only, but the voices are good anyway.

sychu, Mar 16, 2017

Bigger and more detailed levels, better controls and better graphics. At the same time I was playing original Master of Shadows and I can tell that developers put a lot of effort to make this game better and they did. Plus I have never seen such a fluent gameplay in any stealth game. Why 9 not 10? There are still some minor issues, such as controls and enemies blocking on the walls and each other.

Seekersilver, Dec 10, 2017

The main con of this game to me is the penalty when players kill any enemies at all. If I stealthily assassinate 20 enemies using all the varieties of kill methods that was provided and cleverly designed, it ought to be an achievement, and not something that brings about penalty. So many kinds of fun and interesting traps and kill methods (complemented with body-hiding places) are scattered in all the levels for the players to use, so why should players be penalised for utilising all of the fun arsenal of features? Players' exploration and utilisation of the game's interesting features ought to be rewarded, not penalised. That said, missing just 'Mercy' insignia has minimal impact on SP gained. Players can also just redo the missions to focus on it afterwards, but it really becomes a chore.

SuperkenGaming, Mar 14, 2017

Styx Shards of Darkness More of a Half Step than a Sequel Shards of Darkness is the Sequel to Master of Shadows… But with its own self contained story, so you don’t need to play any of the past games to be able to hop right in… This is more of Master of Shadows, but at the same time almost completely different… Theres are 9 missions total here.. but these missions are half the length of the first game.. Taking me anywhere from an hr to an hr and a half to complete… the game took me about 12 hours to complete… But its much less about mastering the shadows here… All of the basic assassinations you had to unlock in the past game are unlocked from the start with a new set of skills to master… And while Shards of Darkness Improves in many areas Master of Shadows struggled… It also fails in areas Master of Shadows had down perfect… Much like the last game, Shards of Darkness puts you in an open level with a dagger and some potions, and its up to you to make to the different task locations and then make it back to your hide out… But things are much more casual and straight forward this time… You still have your sand to throw at torches, but they never felt useful here… You now also have to gather materials to craft items and potions instead of refill at base.. Sounds like a good idea… but materials are way to rare here.. really testing your stealth skills.. Im horrible at stealth, so I found it to be a bit annoying… And you can call in a clone, but gone are the clone puzzles and distracting.. and because of that the clone turns into a consumable skill like turning invisable… This time however youre able to create or become a perfect clone in an online co op mode… As a perfect clone you have all of your skills and items, but you cant pary in combat and you die in one hit… and if either you or your partner dies you can brign the other back to life by sacrificing half of your health…. And speaking of combat, they somehow managed to make it worse… They got rid of the auto locking which is great.. youre free to run which was the thing that held the original games experience down so much… but because of this.. .parrying can be awakward, as youll a lot of the time be too close to parry while the enemy can still damage you…pretty annoying… But don’t worry.. besides the first few levels.. pretty much every enemy is invulnerable…. So youre not gonna be needing those darggers too much… The game over all and the levels here at first feel polished and a nice change of pace… But by level 3 you realze they all look and feel the same… They feel like a broom closet compared to the shoe closet master of shadows was… Theyre small and compact and feel copy and paste rather than hand crafted and grand … They even went as far as reusing levels for 3 of the final missions. A massive disappointment, as the level design was one of my favorite things about this series… Its still fun though.. sneaking through vents.. Dealing with new annoying enemies like dwarves that can smell you.. making hiding useless… Plus theyre invulnerable… even worse… And some of your favorite annoying enemies making a return like the beatles that spit at you.. thankfully youre able to kill them like regular guards this time… And the mission structure has improved greatly… they’ll have you retracing your steps as youre running around to sabotage or assassinate a target… it isn’t just getting from point a to b.. there are even some boss battles in here.. that if youre wondering if theyre as bad as the maste of shadows ends pleased to say that these 2 boss battles were 2 of the most memorable moments in the game… And of coruse the jokes and game rfereences are all over here both in game and at your death screen… Which is another improvmement.. load times… they still need work but are miles better than they were… Sahrds of Darkness is a mixed bag of emotions.. I love the change in combat, the fact that we have real skills available from the start, improved mission structure, less grindy story,faster load times, better bosses, but the forced do not get detected sections of the game, the lack of materials to actually craft with the crafting system, the amount of invulnerable enemeies, the tiny repetitive maps… it stops this game from surpassing the first… It felt more of a rush through stealth game than a calculating, pick your targets, take them out one by one, im goblin batman, like I came to love from the original game… I was doing more avoiding enemies and the world than I was engaging with it… I give Styx: Shards of Darkness a 7/10