Sublevel Zero Crack/Patch

Sublevel Zero Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology.

Download Sublevel Zero Crack/Patch

Released date
Platform PC Windows
Rating 73 / 100
User rating
Downloads 1254
Genre Simulation, Space, Combat
Company / Developer
Mastertronic / Sigtrap Games

Sublevel Zero reviews ( 3 )

cidian, Nov 21, 2015

This is one of the most refreshing games I've played in a while. The atmosphere is completely old school, from the pixel graphics and 8bit sounds down to the keycards and logs! If you're not an older gamer, you probably won't appreciate this. The progression system is fair and interesting and while I'm not a big fan of permadeath games (roguelike), I don't find it annoying in Sublevel Zero. After my ship blows up it still feels like progress as I learn from my mistakes and unlock new gear, and take on a different play style in the next play-through. Highly recommended for those that gamed in the early 90s

zeepster, Oct 17, 2015

Have you played Descent? This game finally delivers the same thrill as i got from that series. 6DoF games don't get much better than this. In short: Procedural generated maps, so the routes, items, enemy location and numbers are always different. Nice chipsound / crossover music. Good sound effects. Smart AI, all with their own style of attack. The game looks really cool with beautiful lighting. I don't know what this graphics style is called but just go look at some gameplay and get captivated.

Sjalka, Oct 15, 2015

Nice but very low detail graphics, good AI ... average usage of the 6 direction environment and a fair unlock system that slowly unlocks weapons, recipes, ships etc. . The ships however are not different enough - the ammo system is rather annoying ... cause i had the feeling that you simply ran out of ammo sooner or later (for some reason the auto-replenish never seems to work sufficiently for me) The stage design is procedurally generated (or rather - it is randomized at the level start out of rather large set pieces). The cores/reactors are rather lame (yes, i am not a fan of that feature - but it is better than Descents "run for the exit in limited time, which i hated") UI and controls are crisp and precise - hit detection however is a bit wonky - as the gunship seems to eat a lot more bullets than expected. Especially the map and orientation is well done (a feature often messed up in similar games) - but then .. the dungeons are not really too complex (no where NEAR as complex as Descent) The game does not offer a native 4:3 resolution - the closest thing it offers is windowed mode - or stretched fullscreen. (a big minus for that - cause even if the game - according to the devs - is meant to be played widescreen... which i understand ... they should at least offer a letterbox) All in all the game is average - well worth the money, but it does not quite revitalize the 6 direction genre.