Super Cloudbuilt Crack/Patch

Super Cloudbuilt Take on the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. With each new challenge she overcomes Demi slowly pieces together the future now laid out before her.

Download Super Cloudbuilt Crack/Patch

Released date
Platform PC Windows
Rating 78 / 100
User rating
Downloads 1342
Genre Action Adventure, General
Company / Developer
Double Eleven / Coilworks, Double Eleven

Super Cloudbuilt reviews ( 4 )

DryOats, Oct 21, 2017

Super Cloudbuilt is easily one of the best games I've played in a long time. I can't think of any other game that captures the sense of speed and dynamic movement found in Super Cloudbuilt. In that regard, Super Cloudbuilt truly is a masterful work of art. The game gives the player a multitude of ways to tackle any given level, and encourages creativity with many movement options at your disposal. As you hone your skills and become more confident with your abilities, new paths will open to you, and you'll be able to traverse gorgrous dreamscapes in ways you thought impossible before. If you like what you see from the gameplay online, do not hesitate to try this game out. It's a game that is super rewarding to both play and master, give it a shot!

Wobs23, Aug 31, 2017

Disclaimer: I was a QA tester for SCB and am friends with the developers. Also, I loved the original to death and all of this colors my opinion. Super Cloudbuilt is wonderful, it is everything Cloudbuilt wanted to be polished to perfection. I put over 900 hours into the original Cloudbuilt, and while the core mechanics were phenomenal and I obviously love it it did have some obvious flaws. The story was a notable weak point and the whole game lacked a sense of polish, on top of that several of the game modes were prone to crashing and a couple of bugs with the movement simplified the game to much at the highest level. I'm happy to say that all of that has been addressed in Super Cloudbuilt The core of what made Cloudbuilt great is still here, that freedom of choice and the feeling of exploration is made all the more viceral by the redesigned levels and expansive design incorperated into every piece of the game. The movement is more refined, allowing new players to pick up the game more quickly and feel greater control over their motions. Demi feels as if she has actual weight and momentum now and the strange way Demi liked to get stuck on things in the original is gone. The story and level select have been overhauled from the ground up. The hospital hub world is compact yet full of detail and the fact that Demi's monologues can be listened to inside loading screens or as you begin a new level keeps them from breaking the flow as they did in the original. The voice acting is also much improved, as well as the writing. Finally, the polish. Everything about Super Cloudbuilt screams polish. The menus are sleek and modern, the inventory system is simple and effective, and everything is where you would expect it to be. All of this combined with a new global leaderboard system and the many gamemodes Cloudbulit has always had gives hours of content for those people who want to go fast while still providing rewards for those who want to play more casually. For me Super Cloudbuilt is a 10/10, everything about this game is an improvement upon the original and it has earned it's spot as one of my favorite games of all time.

ztokdo1337, Aug 25, 2017

I would give it 8.5 out of 10. The true ending was one of the best I've ever seen in a game. The reason for not higher was it was challenging and not to clear how to solve the puzzle to find the true ending and the tutorials about how to use the jetpack are kind of weak and there are some levels in ranked I never found in the actual game. (My fall, the way around, and pulse core.) I've had a hard time climbing on the leaderboards as well. From the get go, I felt the game is about speedrunning. The game opens up into a menu with a speedrunning ranked mode. Every premise in the game is about evolving and improving as a speedrunner. To be more clear, even the story is based around this. Demi, the main character, was injured in combat, she wakes up to find herself in a state of being reconstructed in a military program that will augment her to be a super soldier that can compete in the drone wars. She then is given tasked with levels to help her to evolve her skills in each of the branches in the game. Each branch had a clear focus to me. Birch branch was meant to give you and explanation of the tools you have, Willow was about learning how to climb and move upward, Maple was about how to use the gun to clear enemies, ash was about fine tuning your movement, hawthorn was about using speed as you play, and oak was about improving wall running. The game was kind of disjointed until I figured out how to use the fog core and find the true ending to the game where you are crowned a master of the world after beating some of the hardest platforming I've yet run into. The levels Desire and the Beyond were two of the most fun platforming levels I've played and it felt gratifying to improve enough and learn how to beat them as the game taught me the mechanics gradually to do so. The level the Night it felt gave so much reasoning as to why you have so many pickups and what they are for. After using the fog core and entering the fog levels through their portals in my regrets, Questions, and redeployment, I saw how the powerups and everything were based around the puzzles in the fog core levels and how the game trains you to be ready to play the ending. It was definitely easier to play on pc after playing on console but I could beat the game in both. It seems like you view the game as not a game about evolving as a speedrunner and didn't start the game to compete. It felt like the movement was much better at matching real world parkour. If you like stand next to walls and then jump up on them instead of running into them and starting you jump into the wall away from the wall you kind of just don't really get anywhere which is refreshing. Also, the game has a lot of boost-jumps(pressing one button immediately after the other) which let you manage how you push through the space. It was challenging to learn how to use them. I was surprised how lit the true ending was for a game about evolving in skill. Again 8.5/10 with most of it being about confusion in finding the true ending and difficulty in learning the game. I definitely don't regret playing through it and would highly recommend it.

SuperkenGaming, Jul 25, 2017

Super Cloudbuilt Super Frustrating Super cloudbuilt is a parquor platforming game where you play as a young soldier named Demi who disconnected from her old life and physical body.. This game consists of a 5 hour long story mode, as well as challenge modes ranked and rush... And I am completely awful at this game… I found Super Cloudbuilt to be super frustrating thanks to its design choices and floaty feeling controls.. Here you’re able to jump, shoot, and dash... thankfully there is an option to customize controls because the default control scheme is just as bad as I am at this game… at first I was having a lot of fun with super cloudbuilt.. You wall run and climb while you avoid mines, lasers and the occasional enemy... all while trying to find your way to the games end... collecting items along your way to unlock lockers at the end of each level for extra lives, find placeable checkpoints that you can use when you feel you just passed a challenging point you don’t want to go through again… all of this was fun at first… but it never felt fluent or responsive.. I felt like I had no real control compared to games like titanfall 2 or mirrors edge catalyst that kind of does a similar thing as super cloudbuilt… I felt like the boost ran out too fast... She didn’t get enough distance in her wall running... it just started to feel frustrating to me rather than fast and fluent… and this wasn’t helped by the fact you have to also control the camera so you’re not sure where the ledge is you need to jump to next… and onto [p of this there’s no real progression indicator from the game.. You’re just thrown into a level with a bunch of floating platforms and the rest is up to you... and this caused the game for me to feel like it lacked polish… and the games idea of challenge is to take even more control away from you as it ads sections and walls that don’t let you boost.. Instead of letting you have your tools and challenging you with obstacles or crazy jumps instead… but even then the games floaty feel wouldn’t cause that to work either... I could just not like this game because I am bad at it… I didn’t have the urge to try again once I lost all of my levels in a level and had to restart from the bottom.. I just got annoyed and blamed the game for not knowing what to do at the spots I died in Super Cloud built is a challenging game, so I can still see the good here for players into this sort of thing… but the games feel for me was off, and not one I can recommend I give Super Cloudbuilt a 5.5/10