Sword of the Stars II: Lords of Winter Crack/Patch

Sword of the Stars II: Lords of Winter In Sword of the Stars 2, gamers will be reaquianted with the original six races from Swords of the Stars I and its expansions as well as reveal the dark secret of the original series, the Suul’ka - an ancient race that is responsible for tampering with the Liir, Zuul, and other races in the SotS universe! Not limited to another entire new race and their unique drive technology, SotS2 will be a major step forward in the SotS approach to 4X gameplay, taking the easy-to-learn-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.

Download Sword of the Stars II: Lords of Winter Crack/Patch

Released date
Platform PC Windows
Rating 46 / 100
User rating
Downloads 1995
Genre Strategy, Turn-Based, General, Sci-Fi
Company / Developer
Paradox Interactive / Kerberos Productions

Sword of the Stars II: Lords of Winter reviews ( 7 )

HerrKohlrabi, Nov 22, 2012

Nov. 22. 2012. While the game still has a small number of bugs and missing features, it is the greatest sci-fi 4x game I have encountered so far. It does well in comparison with Sins of a Solar Empire, Endless Space, Masters of Orion etc, but is a totally different game. One comparison would be a Total War game in space, but that doesn't do SotS II justice at all. Sword of the Stars II has great lore, beautiful and fun tactical battles, and great strategic gameplay, and the different aspects of the game ties together really well, creating a sum larger than its parts. The game does have a great deal of complexity though, and the game differs from it's peers in several aspects, which might scare away newcomers to the game and to the genre. Players that are able and willing to do just a little reading in the beginners guide, the manual, the wiki or the forums won't have any trouble. Give the game a few hours, and you'll never regret your decision!

b15h09, Nov 1, 2012

I've been playing this game off and on since around April 2012. It was rough, the turn times were long, the delay between menus were absurd... but I still saw some great stuff in the game. Fast forward to October 2012, and the All Clear. Now, the roughness has a good bit of polish, turn times are much improved, and the menu delays cut down massively. They're still present somewhat, but what were once 10-12 second delays are now 1-4 second delays. Still breaks the flow a bit, but not so much that it makes you want to rage quit. The game is exceptional. It's Total War in Space. If your thing is diplomacy or commerce, you'll probably find SotS2 too combat oriented (It's 'sword' of the stars, after all, not 'merchant' of the stars). If you like good strategic and tactical warfare, however, this game should be right up your alley. It's not very friendly to get into, just because of the massive depth, but none of that depth could be called fluff. Each bit is important, and the more you understand the games systems, the more you can improve your game. Kerberos has created something special here, which is the only reason I'm writing a review. It's a great game if you can get past the massive depth, and lack of in-game tutorial (there is a manual, and you should probably read it if you want to play). As epically bad as the launch of this game was, the game itself has turned into something epically good, and any fan of good space 4x would be doing themselves a disservice by not giving the all clear version a play. There are still a few technical problems that I'd say would give this game a 8/10. If those were cleared up, I'd easily say it's a 9/10, just from the excellent design. I give it a 10/10 to raise it's score, because it's ridiculously low for a game so good. With an xpack or two and the aforementioned technical problems fixed, I think this would be worth a 10/10. I haven't had a game that feels so damn good once you get into it since MoO2.

tototototo, Jul 16, 2012

An interesting pattern can be seen by viewing user reviews by date. The dedication of Kerberos to fix this game, rather than sweep it under the rug of 'it's a feature' are the cause of this. When I bought the game back at release it was nigh unplayable. The improvement from release is so vast that all reviews on this game are completely outdated and have no reflection on the current game

DaveLister, Nov 3, 2011

Older gamers remember Master of Orion 2 being a great Sci-Fi 4X game. Then MOO3 was terrible. Sword of the Stars 2 is a similar case, except that it is because SOTS2 is not finished. If you are looking for an excellent turn-based + RTS Sci-Fi 4X, "Sword of the Stars: Ultimate Collection" is worth your time and money. (Available on Steam, etc.) Note: SOTS is complex, so RTFM. As for SOTS2 it is going to take time for the developers to finish it, so my recommendation is to play the first SOTS for a couple months before you try the new one.

Mikimax, Nov 3, 2011

I played SINS, GalCiv2, Homeworld, and many other games, but THIS!!! This is a game that i could not even find out how to play! There is no tutorial, no tips, no descriptions of anything, wiki is useless, UI is hard to navigate, can't use arrows to navigate the map, etc. This game is purely user unfriendly! I was expecting at least the quality of SINS and dept of Gal Civ 2. This is peace of crap.P.S.I don't want to be a rocket scientist to know how to play this game. (I play both Hearts of Iron games and Supreme Ruler which are both very complex games)

Kexler, Mar 17, 2012

5 months have gone by since Kerberose released this product and I optimistically held out that they would fix it in a timely manor and make my Steam Pre-order $40 worth it. I was incredibly wrong to have such optimism and not take the offered refund. The game is barely playable because of the amount of "crash to desktop" and End Turn cycles taking an obscene amount of time to run. It appears on a 3 player map after turn 100, end turn cycles can take 5 to 10 minutes to run. Some screen transitions, going from starmap to to research for example, can take around 30 seconds to load. CPU idles around 30% load and GPU seems to idle around 11%. Key features are still missing. The game is like ordering a new car and the dealership promises delivery. Instead they drop off a kit and a team of mechanics take up camp on your driveway. The mechanics have put the car together but it is still missing the accelerator, turn signals, brakes and for some reason has a 8track tape player. So you can only look at your car, and maybe drive it a little bit but you aren't going far with it.Some day it may run, but so far it is not looking. I suggest not buying this one. Kerberose Productions should be made example of what not to do to your fanbase and paying customers.

EVEWayfinder, Nov 9, 2011

Unplayable, buggy...AI can't budget and continually runs a deficit and generally crashes its economy- drones don't work- defense satellites aren't in the game (but you can research the tech for them)- armor tech can be researched but no one can tell if armor upgrades are actually applied to ships- no way to scrap ships- the meteor swarm random creates a straight line of meteors traveling in formation. Speculation is that the meteors use ship/fleet AI.- You may or may not be able to upgrade science stations- Budget screen - the numbers may or may not be accurate, the sliders may or may not work as intended- NPCs sometimes bring stations with them in fleets- Diplomacy isn't in yet- The Defense Manager screen may or may not work. No one is quite sure how it works.- Attacking stations is iffy because the hit box prevents you from getting close enough for your short range weapons to work,- You cannot add/design weapons (combat) modules for your stations,- Ship refitting isn't implementedTactical Combat, one of the Main Features of the game, is horrid. Ship AI (ship stances, pursuit, close, etc) sometimes works, it's really easy to time out the combat timer before finding the enemy, hell, I have yet to kill a ship despite having 7 CRs shooting at one hiver CR. The tactical combat interface is very clumsy and a huge step backwards compared to SotS 1. Don't get me wrong, there's a lot of potential on SotS IIs combat, but it needs a *lot* of work.https://forums.eveonline.com/default.aspx?g=posts&m=320843#post320843--- Undetermined Issues ---Zuul (AI section unavailable)Zuul (3rd and 2nd tier riders unavailable)Zuul (Dancer?)Hivers (Defense Boats unavailable)Tarka (Defense boats unavailable)Liir-Zuul Alliance [Zuul-side] (AI section unavailable)Mines (Not available save Fusion)--- Technology Tree Issues ---Shield Technology:Shield Mk. I - (Not working as intended)Shield Mk. II - (Not available)Shield Mk. III - (Not available)Shield Mk. IV - (Not available)Meson Shields - (Not available)Grav Shields - (Not available)Torpedoes Technology:Enveloping Anti-Matter Torpedo - (No image)Enveloping Fusion Torpedo - (No image)Warhead Technology:MW Warheads - (Not deploying as intended)Interceptors - (Not available)Blast Beams - (Not implemented) Blast Storm - (Not implemented) Heavy Ship Missiles - (Not implemented) Drive Technology: Grav Cannon - (Morrigi) - [No description, not available] Node Maw - (Zuul) - [No image, no description, not available] Node Maw - (Human) - [No image, no description, not available] Far Casting - (Hiver) - [Error in description] Casting - (Hiver) - [Error in description] Warp Pulse - (Tarka) - [Error in description, not available] Curvature Compensator - Liir) - [Unintentionally available, not working as intended] Ballistic Weapons: Grav Pulsar - (No image, not available) Tumbler - (No im Quote: Stationdesign for Naval Bases (Weaponhardpoints) Space Station Upgrades (Some are got to high requirements and cannot be fitted with req. module ammount, some are deactivated on purpose, like the level 5 Science Station that was deactivated in Patch 4th Nov. 2011 for Bugfixing.) Defense sattelites Morrigi Void Mastery Drive (you can research it, but not fit it in designer) Tarkan Warpdrive (Same as the Morrigi. You can research it, but not use it...) Drones, Assaultshuttles, Nodefighters, Battlecruiser and Battleships (All part of the Battlerider Technology tree) Starbase Hangar for Battleriders Cloaking Field Shield Technology of all kind Siege Driver Armorplate fitting in the Shipdesigner Traderoutes (at least you cannot assign any Tradeships to any kind of Traderoutes) Moral boosting systems COL-Launcher Asteroid Monitor construction Special project research Salvage and Reverse engeneering from salvage Gem and Forgeworlds (cause crash at the moment if you wanna choose a typ) Fusion/Antimatter/Leach/Cloak Mines Diplomacy (not all features activated yet, but at least you can declare war at the moment ^^) Delete of old shipdesigns (they are deleted in the designer, but stay in the list of the available productiondesigns for ships at the shipyard) Liir Leviathan "The Black" (its constructed out of modules with weaponhardpoints, it seems not to work propably at the moment) Random encounter slider (you can change it, but it seems to have no effect at the moment when you start a new game) Grand Menace slider (same as above, it seems the Systemkiller as a Grand Menace just appear or dont, random at the moment) MIRV Missile system (Missile shoots and explodes without creating new Missiles) Ship Module "Auxiliry Fission/Fusion" (It increases crew need by 2, but dont give you any bonuses, no speed, no energy, no support bonus at all) theres more, way more but it doesnt fit