Sword of the Stars: The Pit Crack/Patch

Sword of the Stars: The Pit Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

Download Sword of the Stars: The Pit Crack/Patch

Released date
Platform PC Windows
Rating 70 / 100
User rating
7.9
Downloads 1616
Genre Role-Playing, Action RPG, Roguelike
Company / Developer
Kerberos Productions / Kerberos Productions

Sword of the Stars: The Pit reviews ( 7 )

Koo, Mar 11, 2013

Sword of the Stars: The Pit is a modern day classic. The game's premise as simple: Playing as one of three characters in a futuristic sci-fi setting, you set out to explore "The Pit", scavenging for supplies, and defeating enemies as you go. However, behind this simple premise lies a mixture of strategy and tactics the player must use to survive. Each class has its pros and cons, and none of the three classes supplied makes this game a walk in the park. The Pit can be frustrating at times un-successful item crafting, not having the skills to use the itemse collected, and dying from wounds or poison. But that's part of the fun. If you are looking for a challenging game (even on Normal difficulty) that evokes memories of classic RPGs from days gone by, I highly recommend The Pit. The only downside to this game is the chiptune music, which can be easily disabled in the Options menu. If you are looking for a really fun single player RPG with crafting elements and permanent death, then check out The Pit. Recommended.

zanzibar196, Aug 30, 2015

If you have not played this... what are you waiting for? Get it now! Probably one of the best space-based RPG roguelikes you will ever play. This game not only hates you, it wants your lunch money and everything else too!

vinco, Mar 10, 2013

Are you looking for pain? For suffering? For brutal death? You've come to the right place! SOTS: The Pit is a sci-fi roguelike, but you probably saw that in the description. The important part is that this game's not just a rehash of the old ASCII roguelikes. It's inspired by that rich history, but Kerberos doesn't stop with the classics. The crafting system, lore tidbits, creative enemies, and those frakking Adaptoids all combine to give this game a flavor and flair all its own. I'll freely admit that I've only seen a small portion of this game so far, but I've enjoyed many great deaths. If you're even slightly interested in roguelikes, you owe it to yourself to give this one a try!

Exavier, Sep 8, 2015

This is a must-play for roguelike veterans and noobs alike. While it may be frustrating at times, sometimes for the wrong reasons, remember, that's what it's there to do. The biggest issue, if it can be called such, that I have with it is the experience saving/item depositing every 5 floors. Why? Because it's easy enough to just farm a bunch of experience and dump it onto one character and start on a floor with basically whatever you want. Kinda kills the whole thing for me, so I don't use it--then I hate myself when I find an item I want to use on another character so I deposit it anyway in case I decide to change my mind. I'uno. Torn on that bit. This game did steal my heart, though. And my time. Easily over a hundred hours. That's some potent value for the price.

hink241, Mar 12, 2013

Solid gaming experience, but nothing too inspired. I enjoy most "Rogue-Likes" so this game was right up my alley. For a Rogue-Like it is fairly shallow, but as of yet the game has not run dry for me. Decent games of this genre seem to be few and far between, with FTL being the latest great example in the past 12 months. For only $10, I think that it is easily worth it. 10 runs or less and you'll be at the $1/hr rate for a game (if you look at ROI in terms of value vs time). Buy or try the demo, there shouldn't be much disappointment here.

carlosgtardon, Jun 10, 2014

Juego de rol pixelado en el cual se gestiona muy bien el tiempo real y los turnos. Realmente interesante y complejo, a veces te puedes llegar a perder, pero te quedas con gana de rejugarlo. Buena compra.

augh18, Sep 29, 2014

The opinion in this review was based on the following content: Sword of the Stars: The Pit Sword of the Stars: The Pit - Mind Games DLC Sword of the Stars: The Pit - Gold Edition DLC Sword of the Stars: The Pit - Pilgrim DLC Sword of the Stars: The Pit - Juggernaut DLC Game is a very uninspired roguelike that takes place in a cookie-cutter sci-fi setting. The environments are dull. The enemies are boring. The combat is glacial in pace. The music doesn't change tracks often enough, and what is there is essentially a half-assed attempt at cloning the outstanding soundtrack to "Blade Runner". The game is way too long for how random the chance of success is. Like most roguelikes, by the time you start the game has already decided whether success in that run is possible or not, but you're playing to find out what your dice roll was. If you have a good run on Normal mode, the game will take 20 - 25 hours to complete. It's possible to get 15 hours deep in a run, lose due to RNG (because that's roguelikes), and have to start all over. That's hugely disrespectful of the player's time. The XP and Item banking systems are a neat feature to try and fix thsi problem, but they're tedious and immensely timeconsuming to fully utilize themselves, and not fun in the least. You essentially end up having to choose between two ways to approach your run: 1. You are doing this run to try and make it to the finish. 2. You dedicate the run to grinding out XP and items so that you can bank them, kill yourself, then start over with a new character on that floor and use all the banked XP/items to create a character that's a far higher level with better equipment than he would possibly be if you had arrived at that floor from a fresh playthrough. This option is way too metagamey, and isn't enjoyable in any way. The highlight of the Mind-Games addon are the psionic powers, and they are incredibly boring. There should be the ability to create your own character, but instead you are forced to choose from pre-mades, which I can only assume was done so that if you wanted more variety in starting setups you'd feel inclined to purchase the character DLC (which I don't suggest anyone does). The way the new X-Com games do multiplayer (point system, each skill/stat/equipment purchased drains from the point system) is how a custom character loadout system could work in "The Pit". The exclusion is utter bullocks. Crafting is tedious and dull. There are far too many items in this game compared to how many recipes there are, so you end up filling your inventory with a bunch of crafting items that may very well end up having no synergy within your run, and then dying before you can ever craft something useful. This is a very bad game that nobody should bother playing.