Tacoma Crack/Patch

Tacoma Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Download Tacoma Crack/Patch

Released date
Platform PC Windows
Rating 78 / 100
User rating
Downloads 1909
Genre Adventure, General
Company / Developer
The Fullbright Company , Fullbright / The Fullbright Company, Fullbright

Tacoma reviews ( 7 )

spaceshipshippr, Sep 29, 2017

Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members.

livevil999, Nov 6, 2017

This game has a really great story that is told in a very unique way. It's like a play, that you can watch, rewind, and view from different angles. I was totally captivated from start to end. Yes it is a bit short for most games, but if you let that keep you away, (beyond those who can't afford to play many games) you are missing out on a truly unique experience that shows one of the ways games can tell a story that you can't get in other media.

Noahsmith37, Aug 2, 2017

A very good follow up to Gone Home. My only issue with the game (and I know many have this debate) is that I feel it should have been $15 instead of $20. I hate the idea that a video game should be as long as possible, or packed full of as many meaningless menial tasks as possible, so as to arbitrarily justify the dollar value. However, This is a game that clocks in at under 2 hours, and while in my opinion it ran well, was nice to look at, good voice acting, and had a very interesting story to tell. I just find it hard to say it was an amazing experience at that price point. I feel it is a nice 8-8.5 game, that could have been a must buy, if you just cut the price in half. I do hope that Fullbright continue their quest to provide very intriguing story based mystery titles at a length that is easily digestible. However, I also feel they need to possibly find a way to speed up their creation time and nail a slightly lower price for their offerings. As is, I still feel the game was very very good. I enjoyed every second playing it, where I honestly only felt that I became more interested as it went on. However, I was sad when it ended, because it felt like the tale would be a bit longer, and the "twist" ending was not really the most interesting left turn (almost feeling like it was supposed to leave room for a sequel or expansion). I don't even want to get into the discussion of what constitutes a "game", because it is dumb. Everything from story, to acting (if included), to production design, style, mise en scene, everything, they are all considered alongside gameplay as to what a video game is. So, yes, this is a video game, a very good one at that. In conclusion, the story is great, the character development and mystery hooked me, and I loved what I played. However, I would have loved another 15 or 20 minutes, or just some other spin before the ending that could have really pulled the game up into the 9's for me.

lhdoroschuk, Dec 26, 2017

Tacoma had a rich environment, with tons of good atmosphere and character development. However, I would have preferred a longer narrative with a slower build-up, as I felt that I didn't have enough time to truly form a relationship with the characters. If this were a 5-6 hour game, I think it would have been more rewarding, personally. However, this was a good game, worth playing. Price tags are hard to discuss with games these days, especially since everything on Steam seems to be perpetually on sale, but if you consider this was about the price and length of a movie, then I don't think you'll be disappointed. If you're a fan of the walking simulator genre, this is a good buy. The ending had me smiling as well. 7/10

TitaniumDragon, Feb 5, 2018

Tacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one of many corporations operating in the year 2088. Your job is to retrieve the AI off of the evacuated space station Tacoma. While the company reminds you that everything you see on board is confidential, it takes a *long* time for those data transfers to complete, so you might as well look around… Made by the creators of Gone Home, this is not really a game. Rather, it is a linear story, told via the exploration of the space station, watching segments of the story unfold via the station’s 3D recording apparatus. You can move around and watch the scenes from several different perspectives, listening to various characters as they try to resolve the crisis on the space station, while their oxygen supply runs low, all the while getting guidance from ODIN, the space station’s AI. The biggest flaw with Gone Home was its ending – the ending of that game was pretty jarring with the overall themes of the rest of the piece. Tacoma, conversely, works a lot better – you get to see all of the pieces of the plot falling together, and it becomes increasingly obvious as you keep making your way through the plot what is REALLY going on. However, I still have to say they didn’t quite stick the landing. As a drama, this story does a lot better job of unfolding. However, it has one fairly critical flaw – while the characters throughout the story have a sense of agency, it feels like one of the crucial payoffs doesn’t have a lot of buildup to it. While the area where it comes up gives us some background on it, this is very late in the game, after the point at which it was plot critical, which is kind of annoying – while everything else was foreshadowed very well, that part wasn’t, and as a result, it diminishes the sense of agency there. Still, I have to say that on the whole, the story DID work. The voice acting was on-point, the environments weren’t so big as to be tedious to explore while being large enough to give you some stuff to look at and feel like you were unravelling the plot, and I was overall content with the experience – at the very least, I was never really bored while playing, though the lack of a sprint button felt like a somewhat odd choice. This is not a walking simulator that knocks it out of the park. But unlike many such experiences, it did at least feel decent to experience. While some people might decry it as being short – which it is, the game took me only in the realm of three and a half hours to 100% – it really didn’t want to be any longer than it was. The story was over by the end of it, and it would not have benefitted from being longer, and would have likely been boring to sit through. Overall, this is something that you’re likely to be interested in if you like cyberpunk-type stories, about a future society dominated by uncaring megacorporations and AIs, albeit a much more subdued version thereof – rather than being overtly dystopian, the world feels much more rounded around the edges, and it is clear that the megacorps are far from omnipotent, rather being very much subject to the laws of society, albeit laws that they try to circumvent to their own advantage. If you’re looking for an actual GAME, though, I’d say to avoid this; this is not a game in a very meaningful sense, despite a couple of very simple “puzzles” to unlock a few doors. This is a walking simulator heavily focused on story, and if you aren’t interested in wandering around inside a story that is unfolding around you without much interaction from you, this is not the product for you. Note also that this IS very short; keep in mind that this is an experience under four hours long. I was fine with that - I got it as part of a bundle - but I can understand that some people might be put off by the $20 price tag, given it is more akin to going to watch a movie in a theater than it is to a game that you are likely to play over and over again.

dandalis, Feb 5, 2018

Only reason Tacoma got it hooks into me was the space station setting, otherwise i wouldnt had bothered with it after already knowing Fullbright's touch in Gone Home. And creating a believable, well crafted and detailed space station frankly is only really good thing the game does because story, characters didnt really do anything for me. Most fun i had was just exploring the bits and crannies of the station's modules, looking out into vaquum of space and seeing how the station spins around to create the artificial gravity. Gone Home style story telling is present where you learn about the world, people, events, character backstories via reading letters, texts from augmented reality screens, book excerpts and other crap, i kinda liked that in Gone Home, but here it felt been there, done that, felt more, like like padding, but i guess its just the genre's trope at this point in time. I was pretty impressed how good looking the game actually is, its not really cutting edge, but assets, textures and environments are packed with detail you usualy dont see that often in Unity engine based game and it runs very smooth. What wasnt so good were awfully long loading times, 3 minutes to start/continue the game from main menu, 2 minutes atleast to exit a level and another 2 to enter the next one, its annoying as hell, these might actually be the longest loading times i have ever seen if my long term memory is not failing me. Lastly i have to talk about this because it kinda pissed me off. Tacoma is pushing hamfisted politics, often right in your face and down the throat. There's strong pandering for LGBT, i mean 3/6 characters in the game are homosexuals and you get exposed to their their ways thru the story delivering tools like letters, photos and even the character avatars from the game's cool but ultimatly gimmicky play/rewind AR sequences you like it or not. Same about pandering for feminism and multi culturism. There's cerntainly ways to convey such things in gaming, but Fullbright either wants to agresisvely deploy their beliefs via the games they make or simply doesnt know the right way how to do it. Gone Home did it actually much better.

czt, Aug 6, 2017

I give ZERO score for every unity based title which claim "full controller support" and directinput controllers not handled correctly. "Developers" learn from ex. Layers of Fear, Syberia 3...