Tales of Vesperia: Definitive Edition Crack + Serial Number Updated

Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition celebrates the 10th anniversary of this RPG with new fully playable characters, events and other additional content never released outside of Japan. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughoutTales of Vesperia: Definitive Edition celebrates the 10th anniversary of this RPG with new fully playable characters, events and other additional content never released outside of Japan. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughout the world of Terca Lumireis and finds himself in the middle of a nefarious plot that threatens the destruction of the entire planet.… Expand
Download Tales of Vesperia: Definitive Edition Crack/Patch

Released date
Platform PC Windows
Rating 81 / 100
User rating
Downloads 67
Genre Role-Playing, Action RPG
Players Online Multiplayer
Company / Developer
Bandai Namco Games / Bandai Namco Games
Tags: Tales of Vesperia: Definitive Edition Crack + Serial Number Updated, Tales of Vesperia: Definitive Edition Crack + License Key Updated, Tales of Vesperia: Definitive Edition Crack Plus Serial Number

Tales of Vesperia: Definitive Edition reviews ( 4 )

biker10, Feb 15, 2019

Un clasico de la saga tales. La historia engancha desde el primer momento, la ost es muy buena. Si bien los combates en algún aspecto hubiera podido ser mejor por lo general son dinamicos y entretenidos. Los graficos estan bastante bien. La duración del juego es muy buena ya que si quieres completarlo todo al 100% son más de 50h aprox. Sin duda un juego muy recomendable si te gustan los rpgs!

Dubeau, Jan 31, 2019

This one of the better game of Tales that were release. It comes from the PS3. The story is pretty good. All the things about the Aer is too complicated to understand. Some of the dialogues are kind of repetitive and state the obvious. There is a lot of "I am not sure" "I am sorry-not sorry" kind of dialogues. The skits were few in that time and better for it. The graphics are very decent regarding modeling. The texture were not so good, in the sens that they opted for blurry vision instead of an actual filter. Even if you max ansitropic, you don't see much more details and clarity. But it's not bad, just distracting at times. The fighting is pretty good but with a lot of mashing the same buttons. Creating items is fun but after half the game is basically useless. You can clock this game at 35 hours and there still things that seems hidden. I give it 85%. It was a fun game then, and still is now.

MarkusCreed, Jun 20, 2020

Questo prodotto è figlio dell’operazione che lo ha partorito, anche se rispetto al titolo originale presenta delle aggiunte gradite, come la localizzazione e la possibilità di sfruttare due nuovi personaggi. Per questo motivo mi sento di individuare due categorie principali, a cui il videogioco può essere consigliato. La prima sono gli amanti del genere, soprattutto se non hanno avuto la possibilità di giocarlo all'epoca, mentre la seconda sono i neofiti dato che rappresenta unpunto di partenza per imparare a conoscere il genere. Un videogioco che sa narrare ottimamente una storia, anche se non particolarmente originale, e che mantiene una sua personalità. Questa è ricercata attraverso la cura degli elementi fondamentali e di alcuni dettagli, come la presenza di un sistema di cucina, integrato tatticamente post-scontro, o quella di un sistema di sintesi delle armi

cronothegamer, Jun 28, 2019

I'm generally not a fan of JRPGs and really long games but I was attracted to the nice visuals and anime style of Tales of Vesperia as well as the real-time combat mechanics (Linear Motion Battle System or some such) so I thought I'd try it out. It's a good game. I really liked the main party of characters. Everyone was likeable and had some kind of motivation. What really lets it down is the stock standard "kids saving the world" fantasy story. It's just not all that compelling and I was mainly playing for the character interactions. The game is overlong with a third act that just drags on and on. I'll probably get laughed at for this but I turned the game to easy at the 20th boss because I just couldn't beat it and I didn't want to double the 10 hours of gameplay I had left because I was terrible at the combat. On that note, I did like the combat. You can do a lot of different combos and abilities and it's a fairly deep system if you get into it enough. I actually never unlocked Yuri's Mystic Arte (think ultimate ability) because I probably wasn't paying attention to something. Some bosses are just insanely unfair though, especially early on when you're still learning the mechanics. The hardest boss in the game before the one I gave up on was like the third boss. All my attacks were bouncing off and I couldn't get a hit in because he had a swipe attack that would get you no matter where you were. I ended up cheesing it by just going into Overlimit and spamming one of my powerful Artes. The one I gave up on though, oh boy. His Mystic Arte was an AOE attack with massive range that would one shot my entire party. You could avoid it with at least one character by staying away when he went into Overlimit, but sometimes he would activate it the second he went into Overlimit and you wouldn't have a chance to move and everyone would die. The thing is you HAVE to stay near him and constantly be attacking or he will heal. So yeah F that boss. From there on it was smooth sailing easy mode and I could enjoy the rest of the game. I also want to talk about the dungeons. Look, I don't like being harassed by monsters every couple of steps and it's especially annoying when you're backtracking. I expected the game would be like this and I won't harp on about it too much. It's fine. What was annoying though was that monsters would respawn if I went through a door and came back, which made some things frustrating. But again, I knew what I was getting into. What I wanted to talk about was how great the locations actually were. Every dungeon is unique. Every. Single. One. They each have their own look and feel, and there is a lot of different music too. They're a joy to walk around in and very nice to look at. This game really puts Skyrim's drab copy-pasted dungeons to shame considering it came out a few years earlier. In fact the game in general has a really nice art style that holds up to this day. If I didn't know any better I'd assume it was originally released in 2019. So I think this is a good game and I'd recommend it to someone who doesn't mind long games. I clocked in at about 43 hours, which is probably the longest I've taken to finish a game. The story is pretty average but it works well enough to give the characters motivations and personalities and create interesting interactions, which are this game's greatest strengths. I give it a 7.