That Dragon, Cancer Crack/Patch

That Dragon, Cancer That Dragon, Cancer is an adventure game that acts as a living painting; a poem; an interactive retelling of Ryan and Amy Green's experience raising their son Joel, a 4-year-old currently fighting his third year of terminal cancer. Players relive memories, share heartache, and discover the overwhelming hope that can be found in the face of death.

Download That Dragon, Cancer Crack/Patch

Released date
Platform PC Windows
Rating 80 / 100
User rating
6.2
Downloads 1350
Genre General, Adventure
Company / Developer
Numinous Games / Numinous Games

That Dragon, Cancer reviews ( 7 )

drizzoo, Jan 13, 2016

In response to the claim that That Dragon, Cancer is not a game. Who cares if That Dragon, Cancer is a "game"? Seriously? It doesn't have to fit the narrow definition of "game." It has to be played, that makes it a VIDEOgame. Pretty simple really--you play it, therefore its a vidoegame. I am pretty tired of this discussion of what is and isn't a game. Anyway, I think TDC is a great example of why, as the medium of videogames has evolved in terms of artistic sensibility, its really weird to grade them on old rubrics like difficulty, replayability, and fun factor. Critics keep doing this in their reviews though even though most people have eschewed the categories themselves. What you need to know about TDC is that it is incredibly compelling, incredibly heartfelt, and incredibly emotionally challenging in all the right ways. Its not mechanically challenging or even mechanically novel, however, its mechanics poetically illustrate the value of grief, something I have never experienced in a game before. This game wrecked me. It made me feel for the Greens, more than that, it made me determined to love people who grieve. How does one possibly grade that experience on a 10 point scale? You can't really, or at least it feels very weird to experience that and shave off 2 points for a couple glitches and floaty platforming mechanics. If your rubric keeps you from experiencing the emotional power of a game because of these types of things, your rubric probably needs to be thrown out. Start from scratch. Experience things as a human being before you experience them as a "gamer."

johnthinc, Mar 1, 2016

Full disclosure: I have not played this game. This review is essentially a review of the reviews I have read while evaluating my interest in this title. There are a number of bad reviews for this title that bother me tremendously. There seems to be a couple unifying themes to all of these bad reviews: 1) This is not a game. 2) This is not worth $15 dollars. #1 seems to be a failure among these critics to understand or ignore a key point in the evolution of the video game medium. Video games are no longer just games. They are an artistic medium. Whether an artist working in this medium wants to provide the consumer with a traditional interactive gameplay experience, a narrative driven passive experience with varying degrees of interaction, an abstract audio/visual experience with any sort of imaginable interaction from the consumer, or any combination of the above, is an artistic decision at the liberty of the developer's discretion. Today a video game can literally be any artistic software experience. #2 The value of art is entirely subjective. Critics are complaining that $15 is too steep a price for a video game without gaming mechanics, and that could be an entirely correct statement for those particular people. Anyone can assign any value they want to any artistic work. I'm sure some of those same critics have had no problem paying $15 for a movie or an album that I would not pay $5 for, and that's ok. The developer is certainly entitled to what they feel their work is worth. It's also fair to say their opinion is the only relevant opinion, considering they are the only people with any tangible investment into the creation of their work. From what I've learned of the game, I don't think I'm prepared to drop $15 for it. I am, however, interested in experiencing the game, I just happen to feel that my $15 is better spent on other pursuits atm. Perhaps when this title goes on sale, is featured in a humble bundle, or my recreational preferences change, I'll pick it up. In the meantime, I felt like I need to express my frustration with these unfair negative criticisms.

PaxRomana, Aug 3, 2017

This is my first review on Metacritic, so I accept if it will not be given much credit. I have watched and played through TDC, and have had the catharsis that comes from a painfully brutal experience. Rarely do we see a story about cancer told as honestly as TDC portrays it. It is short, perhaps the length of a movie that you'd pay the same amount to see in theaters. If that is not something you're willing to pay for, that's understandable. Some people don't like confronting cancer, and that's understandable. Some people say this isn't a game, and I respect their opinion. However, if, like me, you long to be moved by art, not just play the latest COD, or puzzle your way through an Undertale, consider That Dragon, Cancer. It is not a game; it is art, and as such, it exists as an expression of the artist's soul, his experiences, and his pain, and unlike other mediums, we are allowed and invited to join him in both his pain and his acceptance, and hopefully find peace as well. I rate it 10/10, for this is art at its finest.

Niceguy3210, Jan 30, 2016

Sympathy is the reason why people don't dare to say their opinions on something. You make something, give a reason for the person playing to feel sad or sorry for someone, and then they won't criticise you for it. I AM NOT SAYING THAT A CHILD'S DEATH SHOULD BE IGNORED FOR CRITICISM, but putting sympathy aside, this game isn't really good. A true story of a child's battle with cancer shown through symbolic scenes and sad tones. It's supposed to make you feel uncomfortable all the way through. It was a sad story, but unless if you're a fan of sad stories or symbolic ones, this game is just another indie game with a sad story. Not worth playing if you don't want to hear a story of sadness. Biggest complaint, is the pricing. This game is just a unity project with minimalistic graphics, and they are asking for 15 dollars on Steam. Why? Did they make this game to make money off of people's reactions to the story, or are they funding cancer research?

DJAftershock, Jan 19, 2016

Oh, dear, I gave a game that's about CANCER a 4/10. Colour me an evil monster. I really wish I could give this game a big score, but this just isn't an experience worth going through. If this story was made into some sort of hour-long documentary, I would've watched and loved it. The reason this game gets a 4 and not lower is that I really did feel for the characters of the story (and it honestly broke my heart when I learned it was a true one) and I wanted to know more about it. But after about an hour and a half, everything was over and there was a whole lot of nothing left behind. As Yahtzee Croshaw stated when talking about Everybody's Gone To the Rapture, "once you remove the fun and interactivity of The Stanley Parable, you ARE supposed to replace it with something". I simply don't think that "but it's art!!!" is an excuse for glitchy sections and overly-dragging monologues. Heavy Rain worked, The Beginner's Guide worked, but this, unfortunately, does not.

kuehnau, Jan 13, 2016

That Dragon, Cancer makes an attempt at discussing something as serious as dealing with the horrible, horrible loss of a child; my heart goes out to the family. Unfortunately, That Dragon, Cancer, is about as much of a game as is The Stanley Parable or any other "games" that make an attempt to to make some sort of commentary on life, love or the state of the industry. Further, it also doesn't excuse the product from criticism, regardless of the message, no matter how personal or emotional. As a digital product, advertised as a "game" (and I use that term loosely), That Dragon, Cancer suffers from a hodgepodge of bugs, glitches and other technical difficulties. The reality is, this product does nothing new, it has nothing revolutionary about it. And I simply cannot review a product based solely on the level of emotional attachment some people may develop for this product.

Gamed, Jun 4, 2016

Okay so I like the new trend of pushing the boundaries of video games. So I saw this game get really high ratings and the art style intrigued me. I was verrrry disappointed. I guess people rate it highly because it's about a kid with cancer. I had to MAKE myself finish it to see if it maybe/ hopefully got better, it didn't. The voice acting was imo the most unbearable part (I'm assuming they are the actual parents). I couldn't help but feel like the whole game wasn't even about the kid, it's just the parents moping and trying to say "deep" things to show how much of a struggle they've had having a kid with cancer. Literally, the whole game is some kind of vanity project to tell the world how hard it is/was for them and how amazingly they fought through it. Overall, the idea of a game about childhood cancer is great and has lots of potential, but more metaphorically. Actually listening to the parents complain about their babies crying is wayyyy too literal and an absolutely annoying experience for the player. No one wants to hear these people complain forever but instead they could have focused on broader ideas like loss and staring death in the face. The game shouldn't be about them it should be about the whole issue and presenting it in a way that the player will be able to relate. But the creators literally made the whole game about them and their kids even going so far as to use their appearances, voices, and names. They also pretty much tell you in the game that they are game developers. No one cares they are game developers. It's a game about cancer, or is it?