The Age of Decadence Crack/Patch

The Age of Decadence The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Download The Age of Decadence Crack/Patch

Released date
Platform PC Windows
Rating 83 / 100
User rating
8.2
Downloads 2384
Genre PC-style RPG, Role-Playing, Western-Style
Company / Developer
Iron Tower Studio / Iron Tower Studio

The Age of Decadence reviews ( 7 )

the_real_deal, Oct 15, 2015

Finally. Hardcore isometric cRPG for you Fallout, Forgotten Realms, Arcanum fans out there. Truckloads of text, branching quests, specialized character classes , skillchecks, tactical turn based combat, kill-them-all or talk-your-way-out styles viable, guaranteed replay value. A must have! PS. Graphics ? Graphics are for people without imagination.

XxSoULxMaNxX, Nov 8, 2015

Excellent game. The world is interesting and dangerous with excellent NPCs and intricate, interwoven story lines that develop with meaningful choices along side combat that forces you to think about strategy and play the odds. I would highly recommend this game.

perkel666, Oct 18, 2015

Age of Decadence is hands down one of the best RPGs i have ever played. Is it perfect ? No, there are a lot of things that could be better and so on. But all those things are insignificant to what Age of Decadence does. I knew Age of Decadence probably will be good RPG, i omitted early access because i didn't want to destroy my fun playing unfinished game. What surprised me was that Age of Decadence simply took my expectations and run away with them. So to start. I think Age of Decadence is imo game that should be classified with Mask of the Betrayer and Planescape: Torment. After finishing it, feeling i got is essentially like those games. Here story is main focus. Difference though is that in both Planescape and MotB there was central story you followed but in AoD there isn't one. AoD gives something much more important. True Role-Playing. Game doesn't pigeon hole you to one story you should follow. Game instead gives you every tool you can wield to shape your character and your future. Unlike Planescape and MotB game doesn't give you fake "discoveries" to make. In those games almost everything is set for you to uncover it. In AoD literally everything is for you to explore and to know and game doesn't set you on linear journey in which you will see most of the things. You can learn of secrets, rumors, events and so on and only you can verify them. Every-time you delve into some event you have this feeling that what you did is not the end and there is something more under it. This sense of unknown is what both PST and MotB didn't have and why AoD is just so awesome in that aspect. Unlike most of RPGs AoD delivers trully RPG aka Role Playing game. AoD campaign outshines even PnP RPGs in amout of options you can choose and play. Even if you would have best game master i bet 100$ he wouldn't be able to accommodate to so many options game gives. More that that we are not talking here about just C&C, we are talking here about THE C&C. There is like **** ton of choices in in AoD that completely changes things and world in game. My only minor complain is that almost all C&C don't have hidden consequences that can bite you in ass later in game (from my play trough though), usually if you have to choose something outcomes are usually short lasting and predictable. I absolutely love how game handles events. When you do something you usually are taken to scene of event instead of trekking whole city to it. This disallows preparing for combat events and you usually start in place designer wanted not where you wanted it. Story itself is fascinating. I really really really liked it. Which is achievement itself when you consider just how different one playthrough can be. I don't want to spoil anything but my character was combat oriented and story by end of it really really got interesting despite fact that i played basically murder machine with head count something above 60. Ending i got felt just right to what i did in game. It wasn't grand or amazing. It just fit my character well. This is the benchmark all role playing games will be compared to from now on. I really wish game had 2D background. Listening to this small but amazing OST really sets the tone and i feel 2D handpainted backgrounds would really really make game a lot better. I played in my playtrough as combat oriented character (literally 10ns in almost all physical skills) and i can safely say combat is really really really amazing. It is not the complexity of it but scenarios in which you fight that makes it. Always outnumbered, always trying to scrape barrel for that one right slash. It really gives you options to handle differently events in game. I often had to replay and change my tactics because something that worked for X didn't work for Y. You may not believe it but i think this gme has the most balanced combat model ever and despite that it is still fun and allows for bad rolls. Game is short but i think being short is big plus here. I finished my playtrough in ~15 hours but that time may wary probably on build you use and choices you make. Ending i got (which i wanted) was really easy to do and there were other things to do, to get different ending which could extend game. Either way game main focus is replay-ability, if game would be something like 50 hours you wouldn't replay it a lot and game literally gives you every now and then huge C&C that can completely change focus of your story. So most fun from game is those replays, to see things unfolding differently or from different points of view. When i finished The Witcher 3 this year i thought RPG of the year was already set. I think now it is safe to say that AoD is easily the best RPG of the year. It is the benchmark we will be using for years or decades and i really really really want to see AoD2. Best of all each playtrough can be completely different. Loremaster will have different starts, events and endings than mercenary.

frankielee, Nov 14, 2015

a little bit wrongly promoted as post apocalyptic, it didnt bother me once i got in the game. of course this game is post apocalyptic in word's literal sense but, as a genre a lot of different things come to mind. the game is really hard combat wise but that hardness really adds to the rpg aspects of the game, unlike many other hard games. i created a diplomat/persuasive character and like every diplomat that sucks at fighting what i aim to do is just to survive while trying to figure out the story. I think that's what makes this game fun; trying to live by in a **** world and try to follow the story line as a curious person. you can't make the outcome you want all the time (i had to change sides a couple of times, just to survive) and that's how a realistic role play should be, imo.

Pinkbeaver, Oct 15, 2015

Masterpiece! Truly a Gem! - Said some random 40 year old guy whose favorite games you don't even remember. Consistent with the old-school design philosophy - of not treating the player as an idiot, with little-to-none hand-holding, the game gives you a multitude of skills, backgrounds and approaches to fiddle with. It's very easy to get into (if you're not afraid to fail), but hard to master. When a typical RPG gives you options, consequences are usually shown as flavor text, a side-quest or two, or even maybe an additional ending (or a romance!), but in Age of Decadence choice is everything. In AoD the typical framework of choice & consequence is "upside down" - some SIDE quests will be present in multiple playthroughs while the MAIN path will be completely different each time! (if you choose different starting background/skills) It all means that: - Experimenting heavily with your character build (and seeing the effects) is possible, even necessary. - You won't see all of the options in a single playthrough. - Some unique areas won't be accessible to you in each game. See that old and strange architecture? There's an ancient mechanism to interact with? Soooo, you're an expert in ancient stuff? No? Then carry on, and do whatever YOUR character does best. You can always go back to the strange place with different character and see where it takes you from there. I admit, it can be frustrating playing this type of game if you don't agree with said design decisions (kind-of strict - "Play it our way" design), BUT if you try - just for few hours, to play the way it's meant to be played, you''ll see that there's still a lot of room for rewarding choice in that framework - besides character creation. Technical stuff: good SFX, so-so graphics (but with great art direction), no voiceover, great writing (better than any and all AAA titles) and almost bug-free at release (almost impossible with complex choice-based RPGs). One thing about writing (which is great). If you like RPGs, but you're afraid of walls of unnecessary text - have no fear about AoD. Yes the game IS text/dialogue heavy, but in contrast to Pillars of Eternity or latest Shadowrun game - there's no junk text. You won't have to read pages and pages of wordy but useless descriptions of unimportant characters. Of course its the player who decides what's important and what's not, but i think the Devs did a great job here of balancing the ratio of flavor text/important info. Curiosity and story drives you forward in AoD, and NOT the promise of being a hero, nor fighting the Big Bad Boss™ - defeating whom is usually underwhelming and unsatisfying experience in video games. ("You did it? Wow, here's a medal. Go wait for a sequel.") This "you're-not-a-hero" design is visible everywhere in the game, and the Devs clearly have their own and specific anwser to "what makes Games satisfying" question. If you agree with their approach, you'll love Age of Decadence. If not, I'm sure you'll learn to love it. I personally think it's worth trying no matter what games you enjoy. I suggest throwing away your preconceptions about RPGs and games in general, and just trying AoD for what it is. You will, most probably, be pleasantly surprised. So try it (there's a demo), or even better - buy it if you enjoy complex games that entertain your intelligence and imagination. You'll support ambitious developers trying something fresh, bringing to the table specific, and sadly - rare in our times, design philosophy. The world in AoD is your oyster. The oyster is dirty, jagged and deadly and can swallow you whole. But deep inside there's a pearl so big and so beautiful, that even limbless and dying you'll dream of seeing it just one more time, in it's full glory.

rygar666, Oct 15, 2015

Age of Decadence has a lot to offer by making a very distinct game in an unforgiving world. Your character is not an invincible hero. However, the game also creates barriers to fun and enjoyment in the same breath. Combat is challenging it is punishing and to be avoided. It's refreshing to have something different but not quite as polished and fun as I hoped the final version would be.

metacriticfasch, Oct 31, 2015

The game is an absolute disaster.Ten years in development, it might take another 10 to make it enjoyable. They are trying to sell it as an RPG, but at best this can be classified as a visual novel. They also sell it as hard, but it not hard at all, you just have to play it exactly as the devs want you, or else.... A visit to the dentist is more enjoyable than playing this 'game'.