The Immortals of Terra: A Perry Rhodan Adventure Crack/Patch

The Immortals of Terra: A Perry Rhodan Adventure (Also known as "Rhodan: Myth of the Illochim") The year is 1346 by the New Galactic Calendar (4934). Almost 3000 years have passed since Perry Rhodan landed on the moon in his Saturn rocket STARDUST and encountered Arkonide space travdelers. Mankind's first contact with a sophisticated alien race changed history: Immortalized by a cell activator, PERRY has held the Terrans' fate in his hands ever since. [BrainGame]

Download The Immortals of Terra: A Perry Rhodan Adventure Crack/Patch

Released date
Platform PC Windows
Rating 65 / 100
User rating
7.2
Downloads 780
Genre Adventure, 3D, Sci-Fi, Third-Person
Players 1 Player
Company / Developer
Viva Media , Viva Media, LLC / Braingame

The Immortals of Terra: A Perry Rhodan Adventure reviews ( 4 )

NikolayS, Jul 30, 2008

Well, comparing this one with other adventures, i can only say it is pity it was not full 3d Game - it look like some professional Artbook. I would like to see it as realtime graphics, this would be one of the best styled sf games. ps. the cinematics are awsome. An advice to developers: please make the next game as action game with better story and gameplay than this adventure ;) !

SandraM, Aug 10, 2008

i don't like shooters and play actually mostly adventures and fantasy games. this is one of the best and maybe the best sf adventre (there are not many)

GoFindaGolux, Nov 24, 2010

Only for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is a long game, and after awhile ... you just resort constantly to the walkthroughs ... knowing that some unrelated object or trivial encounter that couldn't be anticipated is stopping you from progressing. It's a shame, because a lot of effort was put into making this. Some uniquely creative thinking went into features such as a preview pic of the next room -- off screen. And there's no scrolling inventory! Unfortunately there was no basic check of: Does the plot hang together? Hotspots are very easy to locate, yet clicking that hotspot can be trying, and what to do can be completely obscure: it's schitzophrenic! Multiple walkthoughs are necessary, because different versions of the game were released, E.g., one where approaching a wall lights up the initial button to press, while the other does not! Well, that sort of thing leaves the player quite confused whether the game is suggesting they've missed something. Only if you like combing two walkthroughs for missed details are you likely to find this amusing. Toward the end, you just wish it was over.

rilds, Jan 20, 2010

Bad, very , very bad . I can't believe the people responsible for the green light on this 'game' proudly display their names at the end. Seriously the "puzzles" don't follow any logical or engaging pattern , the "story" is so poorly intertwined with the mostly pointless 'running back and forth during random item/location combination' time-waster fluff that there is NO satisfying redemption to be found in I.o.T. gameplay . However teh art department did quite a nice job , and that smoke at the end of the zombie/soldier video was an excellent piece of work, otherwise this game would get a negative number for being absolute corporate "oh god I hate my job " complacency .