The Lord of the Rings Online: Siege of Mirkwood Crack/Patch

The Lord of the Rings Online: Siege of Mirkwood The Epic Conclusion to Volume II: Mines of Moria - Under the command of Celeborn and Galadriel, players fight through vast armies of Orcs alongside the Elves of Lórien in a battle that will take them to Dol Guldur, the fortress of the Ringwraiths. This update includes Book 9 and the Epilogue to the sweeping epic tale begun with the award-winning Mines of Moria expansion. Increased Level Cap - Players are able advance their characters up to level 65, gaining access to new traits, virtues, skills and class quests. Answer the Call of War! - Jump into the heat of battle with the new Skirmishes feature. Skirmishes offer endless action in repeatable, randomized instances where players can create and lead customizable soldiers into battle, training them to greater skill as they earn victories against the forces of shadow. Answer the call of war wherever violence erupts with the new "World Join" function that lets players and their fellowships band together to fight in various locations throughout Middle-earth. Take up Arms! Infiltrate the dark jails, deadly arenas and savage stables of Dol Guldur, the fortress of the Ringwraiths, and strike a blow against Sauron’s forces in new 3 and 6-player instances. Call upon your fellows to adventure into the most deadly 12-player raid yet and face the ultimate challenge - the Nazgûl Lord! Major Gameplay Enhancements - Turbine continues to improve the award-winning experience of LOTRO with major improvements to the combat and Legendary Items systems. Players will experience improved responsiveness when in the heat of battle. Players will also be able to create and craft their own customized Second and Third Age Legendary Items from raw materials and grow their weapons’ power to level 60. Achieve new Legacies, new titles, and a fourth Runic slot that will make Legendary Items even more unique and powerful. [Turbine]

Download The Lord of the Rings Online: Siege of Mirkwood Crack/Patch

Released date
Platform PC Windows
Rating 85 / 100
User rating
Downloads 1057
Genre Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy
Company / Developer
Turbine Inc. / Turbine Inc.

The Lord of the Rings Online: Siege of Mirkwood reviews ( 6 )

AaronW, Feb 3, 2010

Siege of Mirkwood is hands down one of the best expansion packs that has come out for an mmo in a long time. Tons of new content and items, along with a really well done storyline. One of the biggest parts of the game, is skirmishes. These are small instances in which you control a soldier that you customize to how you want it. They are fast and fun, and really can get pretty exciting. Another really great part of this expansion, was you basically got it for free if you bought a multimonth package. So all in all, can't be beat.

CowardlyDog, Dec 28, 2010

So yea its a 20Dollar patch but, well....Whats not to like? New dungeons, beautiful scenery, and a sense that you are helping in the fight against Dol Guldur, as well as a continuation on the Epic story, I'll gladly pay for quality.

anonymous, Dec 2, 2009

Game overall plays better. Alot of polish to existing content. Players can now talk to npcs from mounts and do other things on mounts which is awesome. The public landing to mirkwood itself was incredible. You could feel the intensity and the chaos of war. Kudos to the sound and music team for further selling the atmosphere!

DavidR, Dec 10, 2009

There was plenty of mixed feelings about Siege of Mirkwood when it was first announced. Now that it's out a lot of those feelings have been proved true. First off, SoM finishes off Volume II; Volume II, for those that do not know, was Mines of Moria. Essentially you have to buy a $20 "expansion" just to finish the first expansion. Convinced of its worth so far? SoM takes the level cap to 65 in one additional region to the game. The region itself is simliar in size to any other Shadows of Angmar Book patch that came out free years ago; so essentially we paid for a Book patch. The real additions to the game was the skirmish system. While Turbine has more than been okay with stabbing the lore in the face in the past (Runekeepers, goat mounts), it was no different here when they started adding war camps out in remote areas, on top of which offering instanced skirmishes at battlegrounds where battles never took place. Despite that minor inconvenience, the skirmish system makes up for the one fatal flaw that LotRo has been facing; a dying population. All the group content that was needed to get goodies to advance your character can now be received through the skirmish system all by your lonesome. This is great for new players--bad for everyone else that had to suck it up and spend countless days of time and money just to earn said items. The level cap increased to 65. The only reason I can figure out why is so that Turbine could annoy everyone. With the increase of the level cap means that there are "better" items to be had now. The carrot and the stick if you will. The only trouble is that they purposely weakened all the hard-earned gear you earned post-SoM just so there would be a definite incentive to grind for gear that's five levels over yours. This is felt especially with the legendary item system; deconstructing any item below LV61 yields an XP rune that you cannot use for the new LIs in Mirkwood. They are intentionally wanting you to go back to the grind. Unfortunately the aim to that goal was to give the taste of progress in this pseudo-expansion, when all it does is bring attention to the lack of content within this so-called expansion this year. With only a whopping two Book updates in 2009 (as opposed to the four they released in 2008) comes a sad outlook for the future of LotRo. Turbine seemed more interested in dragging out the process of getting to the end of this road in Mordor by needlessly dragging us off to a part of the books that had nothing to do with the epic storyline. All in all disappointing.

Ordish, Nov 7, 2012

LOTR Online is a nice MMO. The graphics are very good, and the characters are responsive. With that said, the game holds true to the dated button mashing for combat skills and while the scenery is interesting, the linear quest line feels very, "I have already done this a thousand times in other games." If not for the lore that comes with the ever popular Lord of the Rings Trilogy, this would be just another nameless MMO using a cookie cutter paradigm. Still, it is free to play so the worst you can do is loose a few hours of your life by trying it out. Who knows, it may be more to you liking.

WhiteTalpa, Feb 18, 2014

wow massive let down compared to moria... bad quest design and i mean really bad design in fact nearly everything in mirkwood has been badly designed... the placement of NPCs, certain quest objectives, quests matching/ moving on with ur level and the overall environment...