The Mighty Quest for Epic Loot Crack/Patch

The Mighty Quest for Epic Loot The Mighty Quest for Epic Loot is a free-to-play IP for the PC that thrusts players in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game.

Download The Mighty Quest for Epic Loot Crack/Patch

Released date
Platform PC Windows
Rating 66 / 100
User rating
5.7
Downloads 1413
Genre Action Adventure, Fantasy, General
Company / Developer
Ubisoft / Ubisoft Montreal

The Mighty Quest for Epic Loot reviews ( 7 )

Mighty4ever, Feb 26, 2014

I have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle and attacking other players. It is very (too) competitive and very difficult to be at the top of the leagues, I believe the dev team will tweak the game during the Open Beta as they improved the game a lot during the Closed Beta.

ThKnightTemplar, Apr 24, 2014

Perfect design. Lack some adjustments in the graphics engine, and controls. Maybe add some tools of interaction between players. Full marks with honors.

Rezna, Mar 22, 2014

I have been playing this game for almost 6 months now, since closed beta. The first thing to realize is that this game is very much a beta. If you are looking for a finished product this is not the game for you. Give it a few months and come back to it if you don't want anything to do with waiting and providing feedback about the current state of the game. There are a few negative reviews based on current playability of the game, to be fair they have been fixing those errors fairly regularly. There have been patches every 3-4 days fixing and tweaking various things. The monthly content patch is what I think most people think of when they talk about a patch. MQEL has typically just stocked up their update and released it in something they call Pack's. Those that are new to the game aren't familiar with this, thus the constant outcry of the weekly patches having very little content. And on now to what the game is actually about: If you've played any tower defense type game's imagine putting that on a 3d map and instead of fighting off wave's of monsters your goal is instead to fend off other player's that want to steal your Gold. The game has a multitude of options to customize your Castle and your Hero's with a decent progression. There are some bottle necks you have to over come as upgrading can become very costly. But if you search around you can find some rich neighbors to fill your treasure chests. You can setup up traps like turrets that shoot fireball's, setup monster's such as a bone skeleton sniper and there are even some boss type bigger monster's you can set down to try to create some epic battle's. As you play the game further and further you start to notice a lot of players using the same tactics for defense. It's a good and bad thing as once you get more practiced it becomes easier to go and steal your neighbor's loot.... At current there are 3 free Hero's you can choose and you can pay-in to get early access to the newer Hero, which gives you a few extra's as well. I think as the game progresses and hits a more solid state it will be one of my favorite game's of all time. Try it out, it's free. Give some feedback on the forums and hang out with the rest of the community and help propel the future of the game. =)

g0ing2f4st, Mar 14, 2014

This game is pretty bad, but still gets a 5 because its "free". The plot belongs in a garbage can, doesnt even try and attempts to be funny by poking fun of itself but falls far short. The idea of a vast array of custom player made dungeons sounds great, but falls completely flat. Players do not design dungeons to be fun, but to be as frustratingly difficult to deter other players from attacking. This isnt because players are poor spirited, but because game design encourages you to. Player levels come slowly, making the game extremely grinding. Any attempt to make the game more playable requires a premium pay currency. If this game was balanced, retold and redesigned it would be a 9/10. But instead its a shabby money grabbing dungeon crawler that falls flat fast. Give it a whirl if your bored and dont have anything decent to play.

Ruttiger, Mar 25, 2014

When the knight exclaims “I’m chock full of experiency goodness” he clearly identifies his disconnection from the reality of the player. The Mighty Quest for Epic Loot, a new release from Ubisoft Montreal may offer a wide range of experience, but for me goodness is a bit of a stretch. The basic story is that a medieval, magical society called Opulencia has been able to find such wealth that they’ve magically floated castles up into the sky. You’ve been employed by an untrustworthy seeming high-powered businessman to engage in the looting of your neighbors. It’s curious to take the heroism out of the process. It’s meant to be funny, your ‘boss’ is constantly making wisecracks, but it left me feeling a little like a malcontent. Not a feeling I’m used to when I’m on an adventure, but more like I’m, in the words of my hero, “taking candy from a really weak baby”. Epic Loot is a hybrid of gaming formats, incorporating strong elements of adventure in the Torchlight, Diablo vein, and elements of tower defense, as you build up your castle and summon enemies to provide protection. The concept is intriguing, but the execution is sloppy. You begin on the attack, taking your choice of hero to raid nearby castles. This is almost identical to (some would argue a direct rip-off of) Torchlight. You run, you hack and slash and summon, you level up, and kill with satisfaction. But unlike torchlight the maps (the early ones I must admit) are pretty unidirectional. Ok, you are in the confines of a castle, but when the gameplay makes you think ‘Torchlight’ or ‘Diablo’ you automatically start comparing your experience to those benchmarks, and the shortcomings immediately show. “Where should I go now?” is not a question you’ll find yourself asking. The game is stronger on the defense side, though still imitative. You start with a simple, two room castle. You build and upgrade ‘stations’ (things like an architect’s desk, a summoning portal, a blacksmith) and rooms, and populate the rooms with monsters and traps. Here the game offers a lot of variety and it was where I found the most enjoyment. Online players can ‘challenge’ your castle and try to make off with your loot, as you can do to others. The online aspect is where some gamers might find satisfaction with Epic Loot. It is well integrated into the gameplay. But I foresee some suffering because of the ‘pay to play’ piecemeal way Ubisoft intends to generate revenue from this game. You pay to unlock heroes, weapons, etc. This format has obviously had a lot of backlash in the gaming community recently, but that said it seems to be persisting. So from a business standpoint Ubisoft may not have missed the mark here. From a gaming standpoint, the mark was several yards to the right. You want to go further? Put in another quarter… The use of humor in the game is where it might have been pulled together, but instead is driven further apart. It’s a very delicate and thin line one must tread to apply contemporary colloquialisms in an anachronistic environment for the sake of humor. In this writer’s opinion, it MUST be done sparingly. Epic Loot shovels it at you, like you and your hero are digging its grave, and the hero keeps heaving dirt in your face. Your medieval knight constantly complaining to you “My arms are tired, I can’t carry anymore” “I’m strong, but not that strong” doesn’t make me laugh, and certainly doesn’t encourage me to keep running him through the gauntlet. I think “fine, I’ll play torchlight and not listen to the whining”. The Mighty Quest for Epic Loot is a game that is satisfying only through its borrowing aspects that have been tried and proven by more ambitious gaming endeavors. It’s free to play before it starts charging, and so may be worth checking out, but if you don’t I wouldn’t say you’re missing much.

Dozmo, Oct 5, 2014

The art is good, and the gameplay is entertaining at low level, but it quickly loses its charm once you realize how it is designed. The design pushes you to either spend huge amounts of time grinding for crafting ingredients, or spend real money in the store. I could forgive this in a completely F2P game, but I paid $40 for the game back in closed beta, so I feel cheated now I've seen what the game has become. Whether you Pay2Win or not, castle defense is still unviable, to the point that many of the players who play primary for the "design a castle full of traps" gameplay (myself included) no longer play. I wish I could say I have faith that the developers will improve things, but I don't. They have a history of making changes which even I (a casual player) can see would end badly, such as "open creation". In that change, they removed the old limits on where you could place creatures in your castle. So, obviously, players started putting a whole castle's quota of monsters in the same room. Ubisoft should have realized players would make the obvious optimization after the patch, but they did not. Worse, in a hurried attempt to address hordes of mostly-empty castles, they introduced "attack tickets", which both have silly effects (monsters run away from you instead of attacking you, even while you kill their comrades) and also remove a lot of the skill from castle defense (it is no longer possible to trick or trap the player into pulling a horde of monsters when they only intended to pull a small group). All in all, they spent a lot of developer effort to change the system several times, and ultimately ended up with a system which is less fun and less flexible than the original system. So, I can't suggest this game. If you want a castle-building game where you have to design traps, and want to have some hope of actually killing people, I suggest trying "The Castle Doctrine" instead.

ntall1, Apr 30, 2015

Great ideas, extremely poor development team. This game, now officially released and out of beta, is no where near a complete game, and is more or less still in ALPHA stage. The devs even have a road map clearly showing that the games planned core systems are not even in the game yet. (That means the game is still in alpha stage boys and girls.) The game has updates on a weekly basis that continually break existing features in an attempt to "balance" the broken mess that currently is MQFEL. If Steam had any form of quality control, this game would never have made it out of Early Access, as it is far from complete. I can't even comment on the games features, as these get manipulated, broken, or changed on a weekly basis. In the latest patch, the devs released an untested no pathing system that breaks how players control their characters. So if you plan on trying this game out, I recommend not spending any money until you have witnessed at least one game patch. Chances are they broke your free character, and now can't even progress without buying a second one that will be broken the following week.