The Shapeshifting Detective Crack + Serial Number Download

The Shapeshifting Detective The Shapeshifting Detective is a supernatural-noir murder mystery FMV game. Assume the role of a detective and investigate the murder by shapeshifting into any character… even the next victim.
Download The Shapeshifting Detective Crack/Patch

Released date
Platform PC Windows
Rating 67 / 100
User rating
6.4
Downloads 41
Genre Adventure, General
Players No Online Multiplayer
Company / Developer
Wales Interactive Ltd. / D'Avekki Studios Limited
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The Shapeshifting Detective reviews ( 3 )

BLADELING, Nov 23, 2018

I liked the story a lot and I would like more! The actors are good, professionals, and the dialogues are curated. There are few conversation options, it's true, but 1600 videos and 3 random killers make the game replayable. Best 10 euros spent in the last months!

Crimert, Jan 25, 2020

Amazing FMV game based on a detective story. Too many different playthroughs you can try. It's really great game. I can't wait for playing it a second time. 4hrs on record.

CameronGoode, Nov 22, 2018

So, I can't help but feel D'Avekki Studios owes quite a lot to Contradiction: Spot the Liar. Why? Well Contradiction was a fantastic FMV game and is at least partly responsible for a renewed interest in FMV games. Part of that is the great acting but far more importantly in my opinion are the dialogue mechanics. The interviewing process had a set of standard dialogue options and questions the player character could ask but also an inventory of items that the player character could question the person they're interviewing about. This game is no Contradiction. This suffers from many of the same problems as the Studios earlier title "The Infectious Madness of Dr. Dekker". A little too pretentious an opening with little context given for the player character. The mechanic of shape shifting to get the secrets out of a tightly knit group of suspects is interesting and is the highlight of the game. It's a shame then that it's rather shallow. Often I found interactions between characters that I thought would be interesting and handy to be disappointingly unavailable for no given reason. Contradiction was a great game because in addition to a sense of humor it allowed you to cut through a mystery. It's satisfying figuring out an item to question a suspect about to force them to admit to lies or open up their secrets. The difference is here that mainly you just have to press through the combinations of forms you can take and talk to the relevant characters while not being a complete rube and behaving out of character. It feels a little on rails. The scenes are awful to look at the camera showing a bunch of distorted restless images while choosing dialogue options. Like most dialogue based games the dialogue options felt very limited there were times obvious paths to getting the needed info that are cut off because the player character doesn't think to ask it. The weird disjointed structure of needing to hail a cab and move through hotel rooms often leads to an irritatingly sluggish pace. Thankfully some spooky stories told in the background during the inactive times really are the best part of this game and are ultimately the only major reason to purchase it in my opinion. Another really gets on my nerves are the vague ways the characters speak. Most of the actors play their parts well, but the writing just seems off. I have a theory as to why this is. You see the culprit is randomly chosen in a failed attempt to add replayability. A thing that peeved me playing through Doctor Dekker. A good mystery starts with all the suspects seemingly having a possible motive and then over time you can start piecing together who was where doing what and you get not only a picture of the murder but also of the suspects. Trying to keep all the suspects possible culprits makes the characters stale because they need to be able to not be the culprit and at the same time be able to be the culprit throughout the almost the entire game. The motives behind the murder are barely established outside of a few late game pieces of dialogue and it felt very unsatisfying to me. A far better decision would be to write a murder story and I know this may come as a shock have the player solve some dialogue based puzzles to solve the murder. It's clear the writers didn't phone this in, but the attempt to add replayability feels like it cut the story up and threw the substantial bits out so the remaining bits could be rearranged to squeeze replayability where there was none. If you enjoy some nice atmosphere and games with little in the way of stimulating interactivity things that play a bit more like a movie you may enjoy this. However, I am left wanting a lot more satisfying interactive experiences.