The Sims 4: Eco Lifestyle Crack With Keygen Latest 2021

Released date | Jun 5, 2020 |
Platform | PC Windows |
Rating | 83 / 100 |
User rating |
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Downloads | 37 |
Genre | Simulation, Virtual, Virtual Life |
Company / Developer |
Electronic Arts / Maxis
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The Sims 4: Eco Lifestyle reviews ( 4 )
The Sims 4 base game is the weakest and every pack fail to deliver the idea behind its name no matter how! Its limited and it feels like something is missing. Almost 6 years and still the same. Dlcs will not fix a bad base game. In fact every dlc for The Sims 4 looks bad comparing to The Sims 2 or The Sims 3. Thats because how bad the base game is.
They should rename it "The Glitch lifestyle". One of The Sims worst EP. It has way too many glitches, a balcony that you can't use and a gameplay that lasts 2 days. It's bad.
There are a lot of good games out there. Great games however used to be rare, and I haven't seen one in quiet some time. The major feature of a great game? It's different for everyone. No, I'm not talking about tastes, I'm talking about games that deliver a different experience depending on the player. Games where two people meet and talk about the same game, but they have completely different stories to tell. The best games used to give you a simulated environment that responds to your actions, and the result was the story. The Sims used to be such a game. Here we have the opposite. The Sims 4 is a game designed to get boring so that you are ready to buy more stuff. More, not really new: New furniture and new themes used to mean new animations, new "voiced" actions, and of course new functionality. That is no longer the case. New gameplay is puzzled together with text windows, overblown particle effects and formatted into "quests" that turn what used to be a freeform sandbox into a shopping list, hunting for medals. The "voice" samples get reused just like the animations, and while you can saturate each of your sims' needs in roughly 15 way by now - with 15 different skills - it always looks the same and feels the same. The basic experience hasn't changed one bit, and a dozen DLCs did not make the world feel bigger. The "emotions" eradicated what used to be different personalities and unexpected behavior, and instead of simulated "individuals" you know have a bunch of good looking dolls who all seem to have the same parents and behave the same, react the same - in short: Have become predictable, and therefore just boring. Does this pack change this? Can we see that the developers have heard that criticism that has been written and spoken and streamed for six years now? Of course not. The only language EA understands is money. So don't give it to them.
I like this expansion.... well, i like the idea of it. It is very disappointing that it does not dare to go further than a simple mechanic when it comes to environmentally friendly living. All in all the pack has the potential to go 100% environmental .. but only reaches to 5% or 10% of its potential. So what we get is less than skin deep. Cosmetical at best. My sim does not even get sick more often in smog than in eco green neighbourhoods. I do like the new map very much though (the green neighbourhood) .. with the "lived in" feeling. So, why an 8/10? There is potential! .. i would hope a Sims 5 (maaaybe a more realistic one for a change?) could dare to go fully into this direction. Make choices really matter. Other than that, Sims is always a blast to play every now and then.