The Walking Dead: The Telltale Series - A New Frontier Crack/Patch

The Walking Dead: The Telltale Series - A New Frontier Telltale's award-winning and chart-dominating The Walking Dead series returns with its third season "A New Frontier". Continuing the emotionally powerful story-telling seen in Seasons One and Two, we return to one of gaming's most favoured characters - Clementine - a young girl who has grown up amid the horrors of the zombie apocalypse. We see her story through the eyes of Javier, a young man determined to find the family taken from him, and via playable flashbacks from Clem's past telling the story of how she came to be on a quest for vengeance. In A New Frontier, players will discover what the world is like when civilisation begins to rebuild, and what sacrifices it will take to make society work again.

Download The Walking Dead: The Telltale Series - A New Frontier Crack/Patch

Released date
Platform PC Windows
Rating 71 / 100
User rating
Downloads 1357
Genre Action, Adventure, General, Point-and-Click
Company / Developer
Warner Bros. Interactive Entertainment , Telltale Games / Telltale Games

The Walking Dead: The Telltale Series - A New Frontier reviews ( 7 )

CrueFan, Mar 30, 2017

Telltale once again has made another masterpiece. With it's great action, adventure, and story, there's no reason to hate this game. It may be a completely main character, but you still feel like you're playing The Walking Dead.

Johndebaptist, May 10, 2017

I created an account just to give this a good review. Don't listen to the other reviews, everything that made S1 and S2 great is still here. Love the story!

Letiste-Gaming, Jan 4, 2017

Estamos muy posiblemente ante el mejor The walking dead de los 4 títulos presentados. Su impactante escena inicial, el carisma de todos y cada uno de los nuevos personajes, las tramas más maduras, los momentos impactantes o los grandiosos cliffhangers, se unen a la gran banda sonora y al doblaje de anteriores entregas. Como para no considerarlo el mejor. Teníamos mucho miedo de Telltale, pero no ha decepcionado, lo ha conseguido una vez más. Le pedíamos un juego con alma y lo ha superado con creces. Este es el camino a seguir.

GTmAster, Jun 3, 2017

The plot of the whole season on the intensity of events is equal to one episode of the first season. Incredibly short episodes with a lot of non-influential dialogues-fillers. Characters are stereotypes without a distinct background and motivation. Very weak continuation of the worthy first seasons.

pinkytwist, Mar 5, 2017

I was already disappointed when Telltale announced that Season 3 was going to have a new main character. They kept that a secret for as long as possible and while they said Clementine was going to be back, when asked if she was going to be playable too they were always very vague up until the game was released. Smart from their part, because Clem is only playable for less than 10 minutes in 2 episodes and obviously, fans weren't happy. And she's only playable in flashbacks too, and speaking of which,are the most obnoxious thing Telltale has ever done to date. Dealing with Season 2's endings in a 5 minute flashback by killing off the remaining characters in the most terrible way possible, making the endings completely useless and basically sh*t on everyone's choices. They didn't even put any effort in trying to make Kenny, Edith and Jane LOOK like their former selves in season 2. Their models look absolutely terrible and it's honestly insulting to the fans that they thought those flashbacks were good enough to put on the game. But anyway, Telltale decided that it was best to throw away 2 seasons of investment and character development by pushing Clementine aside in favor of a random dude with a family that we are suddenly supposed to care about. TWD honestly became all about Clementine to me. In season 1 we have to protect her and teach her how to survive, in season 2 we get to play as her and shape her to be the character we want. In the meantime we watch her grow, both physically and mentally and in season 3 we get to see her become a young woman. So many opportunities right there. I honestly thought that we were going to get to play as her until she grows to be an adult. Not a lot of games do that, where you get to follow a character and watch them grow and adapt to a new world. Why Telltale decided to get rid of that is beyond me. Bringing a new established character that has been surviving in the apocalypse for 4 years with his family just doesn't work for me. Javier's intentions are all about protecting his family, but why should I care for them? I didn't get to develop these bonds between the characters and it certainly doesn't help when they are as bland and generic as Gabe and Kate are. The typical "bad stepmother" that has a bad attitude and doesn't know how to raise kids and that was abused by the husband. The stereotypical moody teenage boy who whines about trivial things 4 years into the apocalypse. That's another thing that bugs me about this family. They are completely oblivious and innocent, which is just not believable. They run into a trailer full of supplies and a bed and they aren't smart enough to put two and two together and come to the conclusion that someone lives there? Am I supposed to believe this family never run into bad people in 4 years?? That and the stupid sh*t they do, like running in an open field in the middle of a gunfire. That's bad writing, it makes your characters look stupid and not relatable. So far the side characters are just there, doesn't seem like they have a story and mind of their own. You meet Eleanor and talk to her for 1 minute and suddenly she wants to help you escape when you were involved in a murder. I mean, are you serious?? Then Javier is the reason why Prescott falls and for some reason Tripp is your best bud now and follows you unconditionally. Again, what?? I guess that's the problem with introducing new characters at the beginning of every season and then proceed to kill them all off only to do the same thing again in the next season. You basically have no time to develop a believable relationship with these characters. And it doesn't help when the hubs (which were a great way to stop and breath for a while and get to talk to the characters and get to know them a bit) are utter bullsh*t in this game. Season 2 suffered from this too. Only good old season 1 did this right. It's beyond me why Telltale dropped that. It probably also doesn't help when the episodes are so freaking short that you barely have time to do anything... and on top of that you lie to the fans saying "oh my god you guys episode 1 was so big we had to split it in two!" and then each part turns out to be 1 hour long. Oh, ok, so having a 2 hour episode was such a bad thing? Specially when we waited 3 years for a freaking new season, you honestly couldn't give something back to your fans? And you'd think we would have 4 more episodes after this since this was supposed to be episode 1 split in two but nope, we'll be getting one less episode, so only 3 more. Lol Just terrible. Overall, the first two episodes felt rushed, too much action and too little character interaction and development. Half of the season is almost gone and the events from the two episodes happened in less than a day! This is season 2 all over again where the entire season happened in the span of like one week. As I see it, a New Frontier should be a standalone game and Season 3 should follow Clem again.

Dorward, Mar 7, 2017

Just going to list some adjectives...offensively sloppy, embarrassingly primitive, cringe-worthy shallow and naive. ...and follow up with some nouns--dog **** trash, cash-grab, hack-job, kitsch. RIP one of the greatest franchises ever.

PresidentTrump, Nov 30, 2017

The f*cking abomination that is 'The New Frontier'. In this game, Telltale proceeds to literally destroy everything that was great about the original games. In this game, you're no longer given the illusion that your choices matter, rather you're shown a straight up example that your choices are through into the sh*tter and then Telltale proceeds to defecate on your choices when Kenny or Jane is just killed in a snap. Kenny is killed in the most anti-climatic way possible, in a car crash, This dude survived getting surrounded by zombies in an alleyway, but gets killed by ONE zombie while stuck in a windshield. THE F*CK!? EVERY previous choice you made is 100% irrelevant. Each ending you get, only counts towards what prerendered cutscene you will see. **** TELLTALE. Not Good/10