The Wolf Among Us: Episode 3 - A Crooked Mile Crack/Patch

The Wolf Among Us: Episode 3 - A Crooked Mile After discovering damning evidence at a bloody crime scene, Bigby is situated just steps behind the prime suspect of a horrific murder, but he’s not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this third episode of The Wolf Among Us.

Download The Wolf Among Us: Episode 3 - A Crooked Mile Crack/Patch

Released date
Platform PC Windows
Rating 84 / 100
User rating
Downloads 2917
Genre Fantasy, Action Adventure, Adventure, General, Point-and-Click
Company / Developer
Telltale Games / Telltale Games

The Wolf Among Us: Episode 3 - A Crooked Mile reviews ( 7 )

Loganis, Apr 8, 2014

An fierce episode that makes you trust more on YOUR instincts instead of the choices on the screen, and that lets you feel like you're Bigby Wolf. The third episode was an great example of how dark this game is, and how much darker it can get until the end of the season.

BLADELING, Apr 9, 2014

The story improves from chapter to chapter but is still too short :/ I hope that the final chapters will be longer, because otherwise it could be the Achilles heel of the game

Shaileen, Aug 3, 2014

In , the climax reaches what you think it's the pinnacle of the series. Grab an entire evening for you, a cold beer, shut down the light, and play it. You'll be hooked like never before. Be ready for another wonderful chapter ending. As always, think before chat and know when to trust your instincts. Everything will matter

periquayo, Apr 10, 2014

Awesome as always. Short as always. Less surprises maybe, but the plot is developing very well. Interesting new characters, some bonding with the old ones. The choices still haven't got the emotional weight of the walking dead game series but I think this is more about the loneliness of Bigby and how you are going to make Bigby affront all the darkness of this world, playing him as a good sheriff or as the big bad wolf.

PCR, May 28, 2014

There will always be a lingering need for procrastination, especially in video games, when it comes to experiencing something for the first time. This is in part because the anticipation of the event tends to be just as exciting as the execution. But this is also due in part to the fact that once you do partake in these exploits, you are that much closer to the end of them. As we pass the halfway point in the releases for the episodic adventure for The Wolf Among Us, nothing could ring more true. A Crooked Mile begins after the shocking revelations of Smoke and Mirrors (starting to see a pattern here?) with an enraged Bigby looking for Ichabod Crane. Without spoiling too much, the hunt for Crane is the end goal of the entire episode. This may sound like it would result in a linear and boring episode, but it manages to stay fresh due to a variety of different variables to sway the usual path of linearity (and by linearity, I mean Telltale linearity, because though they give you multiple options to reach it, the path still usually ends at the same stop). The art style and soundtrack also feel noticeably more refined than the previous episodes. The frame rate issues and bugs I encountered in earlier instances were non-existent or were not evident enough to take away from the scenes (aside from Stripper Bigby SPOILERS). The scenes also receive more applicable non-diegetic soundtracks, almost double the amount, that help add tension and emotion. Once again, the bread and butter of The Wolf Among Us is in its characters and their interactions with one another. The reason these characters are all so entertaining is because they don’t adhere to the fairytale, perfect versions of themselves, and are actually quite the opposite. Just about each one is vulgar, rude, and downright ugly in some way, shape, or form throughout interactions with them in previous episodes, and most increasingly so. A Crooked Mile does a great job of taking these interactions from the previous episodes that made you view those characters in a negative light in those episodes, and subsequently changing your viewpoint and opinions simply based on the interactions with them in this episode. But that doesn’t mean that there still aren’t bad guys, and that’s a good thing because the ending introduces two new ones, in such a badass way that you can’t help but be excited to see where it all leads. A Crooked Mile does a phenomenal job of continuing the story of Fabletown while still managing to remain fresh and exciting. Based on the revisions to an already fundamentally sound and phenomenal series, it’s going to be hard to top this episode. With that said, A Crooked Mile has managed to build even more anticipation towards the next episode’s release, where another journey awaits. Final Thoughts Gameplay: While sticking to its base routes, Episode Three manages to throw in a few variation and surprises in the gameplay that keep it exciting. Appearance: Aside from the erant stripper wolf here and there, the game looks as good as ever. Sound: With the addition of some much needed diegetic tracks combined with the usual great voice work and dialogue, the sound is the best it’s been in any episode. Bottom Line: A Crooked Mile is the best episode yet, and moves the Wolf Among Us one step closer to being an elite game and franchise.

ChoicestGames, Apr 20, 2014

Like Episode Two, Episode Three or "A Crooked Mile" seems to be a bit shorter than the first episode, however the anger, angst, atmosphere and action in this episode will keep you on the edge of your seat as you delve even deeper into Fabletown's dark secrets.

Dokkodo, May 2, 2014

Telltale "Games" is makes decent movies, horrible games. They need to stop trying to pass these things off as games and critics need to stop reviewing them as it they are amazing games...they're not games.