They Bleed Pixels Crack/Patch

They Bleed Pixels Featuring a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. It tells the story of a young girl haunted by a mysterious book and her violent Lovecraftian nightmares. They Bleed Pixels uses a simple one-button combat scheme with surprising depth at its core. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded thanks to a unique checkpoint earning system: instead of being evenly distributed at set locations, players must earn and place checkpoints through stylish kills. The more and better you kill, the faster you fill your checkpoint meter. Avoid combat or button mash mindlessly and you'll find checkpoints uncomfortably far apart.

Download They Bleed Pixels Crack/Patch

Released date
Platform PC Windows
Rating 76 / 100
User rating
Downloads 1881
Genre Action, Platformer, 2D
Company / Developer
Spooky Squid Games / Spooky Squid Games

They Bleed Pixels reviews ( 7 )

SoulSilver, Sep 2, 2012

This game is absolutely incredible. The story is short but very interesting, while the game play is fun and smooth. The levels of the game after you pass the first 2 becomes extremely difficult and can take pretty long to finish. The thing i love the most is the checkpoint system ( even if most times I want to rage quit because i put it in bad places ) and the unlock-ables. One of the best games I played this year.

powermelom, Dec 5, 2012

well, i do have to admit the fact that only can be played with the 360 controller sucks, but, what the hek, i mean, its a super game, and since i started i loved it, the story(currently in chapter or lvl 2 xd) the effects, all and since im not a control fan, i would totally recommend it

Sandweech, Mar 9, 2015

This wonderful platformer reminds me of two of the greatest video games of all time; 'Super Smash Bros' and 'Super Meat Boy'. Now, that's a lot of 'super' for one game, I know. And you may be asking yourself how one game can have so much super in it. Well, the single button combat system is very reminiscent of 'Super Smash Bros' even though it's nowhere near as complex, while the level design and character controls seem to have been taken directly from 'Super Meat Boy'. And while we're talking about it, if you thought that 'Super Meat Boy' was a difficult game, then look out for this one because it's much, much, much harder. Now if that isn't the recipe for a fantastic game then I have no idea what is and quite frankly, I don't want to know.

rhomnousia, Dec 26, 2012

Nice art style, nice combat concept, and great music. I docked it a few points due to the game attempting to be a "hardcore" platformer, but with lousy controls, and an awful attempt at physics. Jumping feels too lofty, and the character feels a bit too large for the level. The one attack button was a terrible idea, as you'll stumble over the attack controls for a long time, and when you start to get used to it, the game will be over. This is definitely worth picking up for

kaizer0002, Feb 26, 2013

This game was advertised to me as Super Meat Boy with combat. While the platforming controls are well tuned, the combat controls and waypoint system betray a divided design philosophy. While it is advertised that you can place your waypoint anywhere, I assume somewhere along the line players were accidentally placing their's in bad locations. Instead of revising the system, increasingly larger areas do not permit the user to place waypoints, devolving into there being no vast difference in where you place your waypoint in these safe zones. On top of that, as I progressed the game had more sections where it seemed impossible to progress without taking damage and you have to instead mitigate the damage you have control over. As for the combat, maneuvers assume you are on stable ground, of which the game is generally lacking and being a platformer, you will spend a lot of time in the air. Frequently I encounter an enemy and have to backtrack to a location where it is suitable to fight them, the aforementioned safe zones. With a few more attack options (up attack in air, side attack when on a wall, etc.) the player could feel more in charge of their actions. If the combat controls had meshed better with the area design, this could have been a much more desirable title. Separately, the enemy design, platforming controls, combat maneuvers and waypoint system are all intriguing. They just don't fit well together.

Chnmmr, Nov 8, 2013

A game that could have been great but suffers from 'Indie game with little content so made incredibly frustratingly hard to make the game longer.' The environment is great and the pixel graphics set the tone very well. The combat system is entertaining and makes making combos a lot of fun. Unfortunately the game is severely let down by its controls. They are abysmal and the hero feels like they are perpetually walking on ice. And THEN you reach the compulsory 'slippy ice type' level and the game becomes and very very frustrating experience. Been stuck on this level for far too long and I'm not getting anywhere. Simply put, I can not recommend this game as long as its difficulty/controls stay as they are. They Bleed Pixels is not fun, it is frustrating.

Weeblwub, Oct 30, 2013

The game was fun for a little bit but it quickly grew frustrating and presented an unfair challenge. The game grows repetitive after a little bit. If you want a challenging game I would recommend SMB over this any day. The controls are much tighter in SMB than this. Another thing, while it may be a small complaint, is that when you respawn there is a time period where the character is floating to the ground where you have no control and after failing over and over you just want to start up right away but you have to wait for that half-second. Promising premise, bad delivery.