Through the Woods Crack/Patch

Through the Woods Through the Woods is a third-person Norse horror adventure set in a forest on the western shores of Norway that tells the story of a mother and her missing son.

Download Through the Woods Crack/Patch

Released date
Platform PC Windows
Rating 65 / 100
User rating
Downloads 1067
Genre General, Action Adventure, Survival
Company / Developer
Antagonist / Antagonist

Through the Woods reviews ( 4 )

doncsoo, Nov 4, 2016

I haven't played a good horror game for while, but now finally I did. The animations were a bit weird, and the main characters voice acting wasn't good, but I liked the gameplay, it did scare me a few times, and the story was interesting, so overall it's a good horror game. I don't understand why everyone is panning this game, there are way worse horror games out there, trust me.

lewisdude, Feb 18, 2017

As a horror game, it isn't great. Voice acting is incredibly wooden and with a very strange accent, there's a ridiculous amount of walking involved and the story makes little sense. It also tends to lie to you; once, upon reaching a danger, the character declared 'I'd better sneak around!'. The correct path is to sprint straight through, sneaking around just gets you caught and killed. As an unintentional comedy game, it has its moments. When there's dialogue it's usually accidentally hysterical due to its poor quality, the sudden jump from modern-day Norway to Skyrim is amusing, and the strange story turns can be amusing. But again, there's just so much walking that it quickly kills any genuine humor.

Creawen, Oct 28, 2016

Boring gameplay terrible Voice acting Bad writing Not really scary for a horror game I don't know what else to say here say game is simply just bad the idea was at first interesting but it gets boring pretty fast

stop9091, Jan 12, 2017

Although the idea is interesting, this game has been definitely, implementation wise, out of reach for the softare house. The graphics are abysmal.The engine is seriously underperforming, there are relatively few and very unusual graphic settings, and the game has a seriously small palette (which has 256 colors at most), which makes the look extremely flat. You can see all of this in the "Let's play" playthough. The voiceplay is amateurish. I think that when a software house has limited budget and/or talent, they should try hard with a simple/innovative idea with manageable technology, rather than a complex idea with unreachable technological capacity.