Torchlight II Crack/Patch

Torchlight II Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world. Torchlight 2.

Download Torchlight II Crack/Patch

Released date
Platform PC Windows
Rating 90 / 100
User rating
8.7
Downloads 16114
Genre Role-Playing, Action RPG
Company / Developer
Runic Games / Runic Games

Torchlight II reviews ( 7 )

adoomgod, Sep 20, 2012

This game get's a 10/10, I've been playing the press release. First of all, graphics sound style charm blablabla we've all heard it before. So let me instead say what stuck out to me. Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. I was half way thru act 2. Needless to say this was frustrating, so I had an idea. I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1. Thanks to a 3 hour train delay I succeeded. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock. Here is the important reason why the game is a ten/ten. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. To the contrary I really enjoyed seeing my builds come to life. you think the repetition would kill you, but the randomized chunks are magic. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. So Runic ingeniously made randomized chunks and they keep the game super fresh. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. Like the world evolves with my character. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do. The skills are IMO not perfect, but they will never be as we all want different things. I'll do a skill change request thread later. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. However each skill has purpose, and if you build correctly you could make many of the active skills your main. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build. The difficulties are great now. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build. Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Every single change I've noticed from the beta not only do I approve of but appreciate. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless." They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again. There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes. The act changes are also great. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. The acts DO feel different from eachother, and this is very good. Monsters are fantastic, I find myself thinking, "oh it's one of those types. I better avoid x and do y." Like when I see basilisks I keep my distance and hit and run to avoid being snared by their gaze. When I see hordes of small minions I dive in with AOE to make sure I kill them before their fast damage kills me. Some of my classes handle projectile enemies better, some handle mages better, and some handle melee better. Each play through feels different. The item game is super sweet. I love the new affixes. Life and mana regen are helpful. The new "cast on hits" are cool. But specifically a lot of uniques were changed since beta. Now every class specific unique has 1-2 affixes that specifically help one or 2 builds for that class. Whenever I find a class unique I get excited and can easily imagine how to best utilize it. The boss fights were good but I am still a little dissapointed in act 1's. Act 1 feels too fast for me. You meet the wise guy for all of 2 seconds and then he becomes [spoiler] . I was hoping to get more attached to him first. Every act felt different, the difficulty got progressively harder, the loot and randomization were utterly superb. All and all, I'm going to waste my life playing this game. I'm adoomgod on steam, feel free to add me, I'll help you min-max your character if you want. I enjoy all modes of difficulty.

Claymore, Sep 21, 2012

It's just easy to say: That should have been in Diablo 3. All we loved in Diablo 2 is here in this game. Sure, graphics are more or less the same like in Torchlight 1, but who cares? Everybody, and i mean: Really everybody should be able to run this masterpiece. You don't need an hyper-pc to play, no. Runic made it playable for us all. Just a quick summary: Runic aka ex Blizzard North: You did all right! Sorry, can't write more - have to do some quests & hunting for better loot.

KevinArnold82, Feb 8, 2015

This game is a ton of fun to play. One of the best isometric-view CRPG games of all time! There is tons of awesome loot all the time, you are always finding new weapons and armor, items, etc. Its just a ton of fun. Great gameplay, evereything explained well. I love it. I put it up there with Diablo II and BGII, and, in some ways, it's better than both. An absolute blast to play. You'll scream through this game on normal with little to no difficulty at all so if you need a challenge, play on hard. I like Normal mode though, I'm just in it for the story progression, character progression, the loot, and the hack'n'slash action. This may be the best game available in this genre to some of you, depending on your perspective on these types of games. 10/10 from me. Where's Torchlight 3?!

RivRav, Sep 21, 2012

I've had more fun playing this game the last two hours than I have the 300+ hours I've put into Diablo III. This game just does about everything right that Diablo III did wrong/ruined. It was quite the joyful experience being able to allocate my skill points as I pleased when I leveled up. For the first time in a long time, I had a smile on my face when playing an action RPG as opposed to Diablo III which really feels more like work and a timesink and I only smiled during the cinematics. Best of all, at 20 bucks this game is an absolute steal! AND Runic has promised not to charge for content updates :)

Adorkable, Jul 23, 2013

Having played and loved the first game I was pretty psyched upon hearing about the squeal. After I played and was disappointed with Diablo 3, Torchlight 2 came out as if to pick up the pieces giving me a solid, great action-RPG. I played over 100 hours of this game, and loved every second of it. Yeah the story is basically not there, or just filler, but the game play is where it’s at. With the updated pet system which is the best, the plethora of weapons with crazy stats, the ability to choose the difficulty off the bat, being able to customize skill points, and most of all the mod support (which is now integrated with steam workshop). It has everything to hope for in an action-RPG/dungeon crawler. I did hear people had issues with the online multiplayer, but I never experienced them while playing with friends, or just random people on servers. It’s a fantastic game, and definitely something you should pick up, or at least try the demo you won’t be disappointed.

vandana, Oct 2, 2012

This game is BRILLIANT! It is not as visually spectacular as Diablo 3 but anyway it's amazing how much you can squeeze from a lower budget when u have a proper development team. I never got into Torchlight 1, it was too "generic" and cartoony for me but this time they got it right. There are 4 classes, I picked an engineer and I can see i could do like 5-6 different builds playing completely different styles. There is no respec so you need to think about your choices and even if you screw up you will know better next time - it was actually fun discovering the build possibilities on my own without any guides again. Just like in good old Diablo 2 days. Unfortunately, old school dungeon crawlers are not something I'm willing to invest time in but if you have a spare evening and don't know what to do - try T2. It's awesome. It has internet play and it costs £15 on steam. The only downside of this game is story - completely uninspiring and dull. I stopped reading quest text after first 30 minutes. That's why I give it a 9.

rushimeta, Feb 26, 2014

Started the game. Played for 30 mins. Gained 7 levels. Still didn't knew what the hell was going on. I've played so many bad rpgs recently that I've lost count. But this game is just stupid. Anyone compares it with diablo is a fool. Definitely not worth the money.