Ultimate General: Gettysburg Crack/Patch

Ultimate General: Gettysburg Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, detailed order of battle, complex morale, and innovative control mechanics.

Download Ultimate General: Gettysburg Crack/Patch

Released date
Platform PC Windows
Rating 86 / 100
User rating
Downloads 2544
Genre Strategy, Real-Time, General, Military
Company / Developer
Game-Labs / Game-Labs

Ultimate General: Gettysburg reviews ( 7 )

Skaldwolf, Jul 7, 2015

I'm a grognard. I've been wargaming for 30+ years. After all that time it's difficult not to become a little jaded. Companies promise new features, deep gameplay, and historic accuracy, and most of the time seem to fall short. Ultimate General simply amazed me with it's simple controls but extremely deep tactical gameplay. over all it's historical accuracy is good as well. There are a few TINY things that could be tweaked but nothing that is big enough to even mention in this short review. UG:G has easily become one of my top 5 computer wargames of all time and I've played tons of them over the years. The fact that this small company stood up to Apple and chose historical accuracy over potential sales on the Apple store impressed me greatly. Because of this decision I will be sure to support Game Labs in the future. This is a game that will go down in history as one of the best ever. If you are a wargamer this game is a MUST buy.

HDTM, Mar 4, 2015

Game is awesome and getting better and better with devs improvements. Ultimate General is the state of art for wargames. It's the dune 2000 for tactical wargames, a revolution!

VegasOZ, Aug 28, 2014

The finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will be complete without this Masterpiece game.

DontEscrowTaxes, Sep 4, 2014

This spiritual successor to Sid Meier's Gettysburg! is an absolute must-have for any Civil War buff and/or tactical RTS gamer. Attentive interaction with programmers in the testing stages has yielded a slick product that continues to impress. The terrain map is perhaps the most beautifully detailed I have seen. The game is less micro-intensive than you might expect which makes it friendly to the novice gamer, but there is enough there to do for even the most intense micro-manager if they wish. Also the AI on the single-player side is pretty tough. The only complaint with the game is that the best players might find it 'too easy' but that is in the eye of the beholder.

Kala4, Aug 28, 2014

Nice tactics game. Very good AI (lot`s of presets and models of behaviour). Interesting & good looking map (with relief!). Game is still in development/ Need to try multiplayer!

Mikec81, Nov 2, 2014

This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning. At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete. The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle. The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios. In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports. Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game. Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players. For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue. Line of sight obstruction is another inconvenience as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious. Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties. Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.

McGoo, Nov 6, 2017

I did not like this game at all. Maybe gamers will like it but it is so unrealistic in so many areas that I consider it childish. The huge advantage to defenders resulting from the advent of the rifled musket due to much greater accuracy and almost triple the range is ignored. No discernible difference between attacker and defender, glaringly obvious during Pickett's charge. Also during Pickett, rebs had huge artillery advantage and never ran out of ammunition. Pathetic.