Wizard of Legend Crack With Serial Key Latest

Wizard of Legend Wizard of Legend is a fast paced 2D dungeon crawler where you assume the role of a powerful wizard on his quest for fame and glory! Combine powerful spells and quick reflexes to become a Wizard of Legend!
Download Wizard of Legend Crack/Patch

Released date
Platform PC Windows
Rating 80 / 100
User rating
7.8
Downloads 99
Genre Role-Playing, Action RPG
Players 2
Company / Developer
Contingent99 / Contingent99
Tags: Wizard of Legend Crack With Serial Key Latest, Wizard of Legend Crack With Activator Latest, Wizard of Legend Crack + Activator Download 2020

Wizard of Legend reviews ( 5 )

Vannish, Dec 29, 2019

If in any way you're a fan of rogue-likes or games involving a lot of magic options, Wizard of Legend is for sure a must-play. Its a highly satisfying rogue-like experience with beautiful pixel art accompanying it, that is guaranteed to fulfill your magic fantasies no matter if you want to be a bulky defensive melee mage, a highly mobile ninja-like one, or a long-range mage that just wants to run and hit enemies before they can get to you. I've seen a lot of people compare it to Avatar: The Last Airbender on steroids and can definitely agree with that. The game's downsides are on its lack of level design elements, lack of a meaningful story and short play-time (although that is compensated by its constant free DLCs) but if you're just looking for a game to fulfill your fantasies and engage in fun combat, this is for sure the one for you.

joshbreviews, Jun8, 2018

9/10 game. This is a GOOD game. Worth a buy. Let's break it down: 1) Audio: SFX are nice and chunky when you cast your spells and mercilessly pummel your enemies. Music is GREAT; somehow, despite having only one song per area, it doesn't get old for HOURS. 2) Visuals: It's 8-bit. It looks good. Animations are good, too. The characters look badass as they perform their moves. The game's look is simple, solid, and straightforward - much like the gameplay itself. 3) Gameplay: Really good. The gameplay loop is simple, but surprisingly - and extremely - addicting. You run around a dungeon, collect power-ups, then eventually you either die or you finish your dungeon run. Whatever the outcome, you go back to your home, then you buy more spells and items. Then you dive into the randomly-generated dungeon once more. What gives this game so much depth is the sheer number of spells at your disposal. You wanna be an artillery mage throws so many whirlwinds, fireballs, and boulders that the enemies can't even get close? Sure! OR DO YOU WANNA BE THE WHIRLWIND/FIREBALL YOURSELF? YEAH GO FOR IT BE THE WHIRLWIND/FIREBALL. DO YOU WANNA BE A LIGHTNING GOD YEAH GO FOR IT MAN. Close-range, mid-range, long-range, this game has it all. And then the randomization of the power-ups and extra spells available per dungeon run makes every attempt different. Then there are cursed power-ups that power you up greatly - for a price. You'll end every dungeon run with a different set of spells and items than when you started. You have to think on your feet - "power-up A or B? I don't have enough money for both!" "Item A's +crit, or item B's +armor? Which do I really need? I won't see these items again!" The items add a welcome layer of complexity to an otherwise simple game. Again, I can't stress enough the role-playing potential here in this super simple game. This is basically Avatar: The Last Airbender on STEROIDS. You wanna be a close-range air bender that fillets his enemies with myriad of blades of wind? GO! You wanna be a walking blizzard of ice blades and ice shurikens? GO! You wanna be the living epicenter of an unforgiving earthquake? GO! You wanna be a close-range, martial-artist fire bender? GO GO GO. So much replay value in Wizard of Legend. The devs did good. Hope they make good money of this game so that they can make more like it. Cons: 1) Simplistic story. There really aren't any stakes, and your character is in no danger. Great sense of progress through buying upgrades, items, robes, and spells, but a story mode would have easily turned this game into a 9/10. 10/10 if they squeezed in a story that's actually GOOD. As it is, the current story only serves to set you on your journey, then it fades into the backdrop. 2) Boss, and enemy variety is GOOD, but add two or maybe three more per boss/enemy type and it would be GREAT. 3) Dungeon biomes don't really differ much other than appearance. Fire castle, earth castle, ice castle, that's it. Sure there are some environmental hazards, but one or two additional environmental factors would have been great (e.g. frostbite damage if away from warmth checkpoints for too long; wetting soil to create muddy, cumbersome surfaces; freezing water to create slippery surfaces; shocking puddles of water for AoE effect; etc.). Again. SOLID GAME. A few patches here and there in the next few months and I wouldn't be surprised if this game goes viral on YouTube or something. Play Wizard of Legend if you're looking for a simple, straightforward action game!

Hammerevelation, Sep8, 2018

A good entry into the genre with a colourful story and graphics focusing solely on mages. The controls are fluid and fair and enemies and bosses are well varied and elementally themed.

Aurongroove, Jan6, 2019

Excellent gameplay, well designed, lovely graphics. Massively unbalance in difficulty between 1 and 2 player modes. (2 player being easier) Healing orbs almost never spawn and heal an insignificant amount of health when they do. Thus, avoiding damage becomes the highest priority, which spoils action.

aditya1101, Sep4, 2018

Normally i really like roguelikes, and this seemed like the kind of game that I'd love, but I think that I found myself not really ever feeling much of a sense of progression. Not only were the upgrades/etc. not really that good of a progression mechanism, but more importantly I just think that the core gameplay was too shallow for me to feel like i was ever able to increase my skill by too much. Perhaps I just didn't give it enough time, but it just never really clicked for me