XCOM: Enemy Unknown Crack/Patch

XCOM: Enemy Unknown Enemy Unknown couples tactical turn-based gameplay with action sequences and on-ground combat. Recruit, specialize and train unique soldiers and manage your personnel. Detect and interrupt the alien threat as you construct and expand your XCOM headquarters. Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger. The fight spreads around the world as the XCOM team engages in over 70 missions, communicating and negotiating with governments around the world.

Download XCOM: Enemy Unknown Crack/Patch

Released date
Platform PC Windows
Rating 91 / 100
User rating
8.3
Downloads 19000
Genre Strategy, Turn-Based, General, Sci-Fi
Company / Developer
2K Games / Firaxis Games

XCOM: Enemy Unknown reviews ( 7 )

Luukdeman111, Oct 9, 2012

Let me just start this review of by saying: This game is fantastic... It is, however, not 1993 XCOM with updated graphics. If that's what you wanted, don't buy this game and please don't bother us by giving 0 point reviews here. As I said, this game is different from UFO: EU(X-com: UFO Defence in america) it is however not worse or dumbed down. They may have simplified the tactical combat, but simplifying is not the same as dumbing down. Dumbing down is making the game easier and losing strategic depth in the process, simpifying is making a game easier to understand while trying to maintain or improve strategical depth. And XCOM: EU does the latter. The strategic base management is probably even more complicated than it was in the original and the tactical combat is, while streamlined and symplified, just as deep or even deeper than the original game. It now involves units working together instead of having 14 nearly identical soldiers just scouting if every direction. Ammo is now more important unlike what many 1993 fanboys are saying. Guns still need reloading you just don't need to equip your soldiers with ammo anymore. And most of all there's the completely new cover system. Now, when you move your soldiers, you actually need to think about flanking aliens, because shooting aliens in full cover isn't going to kill them. I've come across a situation where my assault soldier tried to flank an alien but revealed another alien in the process which left him exposed. I then moved my support soldier in to throw a smoke grenade to protect my assault and used my heavy to suppress the flanking alien to avoid him shooting at my assault... Tactical situations like that would almost never occur in the original X-com so i completely disagree wit people who say this game is dumbed down. The things that were simplified are mainly things like Time Units and i think the new system is actually better. It might kill the nostalgia a bit but this system is faster, easier and makes every decision more important and rewarding. So, to come to a conclusion: I think this game is absolutely brilliant! I normally wouldn't give a 10 to a game. But I'm sorta doing this to cancel out the zeros that were given. Because even if you preferred the old X-com, it's ridiculous to say this game is worth a 0...

Serenth, Dec 1, 2013

I LOVE THIS GAME. I've never played any of the predecessors prior to XCOM Enemy Unknown and this game straight injected addiction into my ready and open veins. After I downloaded and started playing..... I.... could.....not.....get off of it. If you like tactical turn based strategy. THIS GAME IS A MUST!!! Only thing I didn't like about it... was there is no auto save feature.... so pro tip: SAVE OFTEN. it'll prevent headaches lol GREAT GAME

Orctownorc, Jul 18, 2013

Overall a very successful reboot of the X-COM franchise. The general tone of the game and mood of the turn-based combat are near perfect. The graphics are fine. Sound and voice work are solid. The divide between base management and tactical battles is also good. It is possible to knit-pick quite a few areas where the game is underwhelming: Tactical maps are too small and too similar. LOS is obscure. There is no tactical mini-map. The squad size is too small. These are all relatively minor points that could be addressed in an expansion or patch, though I doubt we will get one. The real key to enjoying this game is to do a first play through on easy and learn the mechanisms. When you understand how it works you can re-try on harder difficulty until you find the level of toughness which is personally most enjoyable. Overall this game is a definite buy at or under $20. With luck there may be future versions of this game which improve the tactical controls and increase the strategic complication! Let's hope so. Orctowngrot: [email protected]

carlosgtardon, Jun 10, 2014

Pese al pavor que tenía porque lo hubieran hecho mal, es un digno sucesor del juego original (que es uno de mis favoritos). Han tenido que simplificar algunas mecánicas y parte de la gestión pero sigue teniendo ese regusto a batalla épica a la desesperada que te generaba el primero. Vale la pena comprarlo aunque es una lástima que el multi no te dejen jugar en cooperativo contra los aliens.

Mudget, Oct 17, 2012

Please consider my rating an 8.5 (I'm a big fan of the idea of adding .5's to this system, and am still a bit confused how an overall user score of 8.1 can come about with everyone forced to give x.0 ratings. But that's neither here nor there.) XCom: Enemy Unknown is a truly addicting gaming experience. Luckily (?) for this experience at least, I had not thoroughly played the original XCom back in the early 90's, so the lore of the game was new to me. Most of the negative reviews I've read are from people contrasting this game to the original. The game isn't without it's faults. There are some unusual bugs that pop up from time-to-time. A few have been very nearly game-killers (the inability to go through a door when the level has only one door you need to get your soldiers through, etc.) - but with so many firefight options (including later abilities to psionically control enemies) you can even get through the buggy levels. The other major negative I'd like to point out is the tedium that sets in after so many battles. One of the first things I'd like to see developed are new, more creative maps, because you do start seeing the same maps repeat over and over. While the levels are semi-random (you never really know where enemies or objectives are going to be located), the game play for any level is just the same. Locate the objective (usually a UFO to infiltrate, pedestrians to save, etc.), strategically place your soldiers in the most tactical positions, hunker down and shoot. What really makes this game for me is the building phase of the game. You are tasked with building facilities which allow you to construct new and varied weapons, armor, aircraft, satellites, and so forth. Your soldiers are constantly gaining experience with each fight, and although their skill trees aren't large (would love to see expansion here, too), it is ridiculously satisfying to level your crew up. With the ability to name and outfit them to your choosing, you really do feel like the CEO of a fighting machine. As such, you also become very invested with your troops, and when one drops in combat, it can be an emotional experience, because there are no reincarnations here. If a soldier dies, he dies for good. With that everlurking fear, how you strategically place troops on the battlefield becomes that much more important. You really do want to keep them alive. Watching a soldier fall who you've spent 20+ missions building up and training is excruciating, and can leave a serious hole in your roster. But crunch all you want, you'll build more! The graphics are really quite superb, I'm most impressed with the HQ build screen, a cut-away view of your facilities that is bustling with activity. Even as I became a bit bored with the gameplay, I just couldn't quit, and still haven't, the game is definitely replayable thanks to a lot of random factors built-in. It's been a while since I'd purchased a game that became a MUST play after a day of work. And it's been a while since I've been so enchanted by the way a game works that I'm already hungering for additional content. If you can play this without thinking "Oh, this is dumbed-down version of the original", then you're in for a real treat. Buy this game, it's one of the good ones.

Mordobb, Nov 21, 2012

Visual execution is good. But as an Xcom remake it fails at many points. Many eyecandy and too few results, its clear someone in a high seat did not know WTF Xcom mindset should be. Waste of money player side and producer. 6 char limits give No way to have any tactic at all, and doesn t stand at all. Too small maps sometimes even corridors Too short reshearch = limited wprkshop options too = limited tactics air and land "cavalry" ain t there. No replay value. If you know what i m talking about go see Xenonauts...i downloaded the demo after JA:bia failure and this Xcom, and finaly, even being alfa, someone seems to be knowing whats its doing. Too bad they haven t the funds this Xcom Has.

Octomon, Dec 30, 2013

Worst purchase ever, Installed 13GB and it wont let me play a single player game without updating 6GB first. Firaxis and 2K games are just insulting players with this. The whole point of buying a retail disc is to avoid huge downloads, I can understand requiring up to 1GB update in order to play multiplayer. But 6GB just to play a single player...... i'll never buy anything from 2K games or Firaxis again. And they wonder why PC retail is dying to console games, least a console game you buy from a store you can play single player out of the box without updating. I would rather they didnt bother at all with a retail store copy if they are going to be like that, it just wastes my time. This one is going back for a refund, misleading packaging does not state anywhere on the package that it requires an update to play single player, only that online activation is required.